In AD 1096 hope fills the air like a bird&s song after a long winter the seeming endless road of the Dark Ages may soon come to an end For years now warlords have roamed the land every surface is covered with filth & disease has ripped through towns like great tornadoes King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever But for the last decade there has been a massive decline in the building activity & hardly any great cultural achievements have been made Recently while on one of his crusades King Sivolc met a master architect named Elias Elias told the King about his devotion to the mortar arts & how he longed to build a structure so great that people would travel hundreds of miles just to gaze at it This meeting created a spark that ignited the King’s dream with a fire that would burn away even the darkest of days forever King Sivolc looks on from his castle & watches with great expectation as his dream becomes a reality With Elias’ help he has hired some of the greatest architects & monks in the land to complete this task He waits patiently for this great abbey to be raised from the earth filled with people changing the course of history forever! The King&s Abbey is a worker placementresource management game in which each player has their own player board that represents the abbey they have been tasked to build Players take charge of monks that are represented by ten dice as they go out & gather resources go on crusades construct buildings train clergy bring in peasants & defend their abbey against the darkness Each player does this by rolling their dice & then assigning each die (monk) to different places on their player board resource boards & crusade cards The places on the player boards will bring in peasants & train clergy The places on the resource boards will give them wood grain stone & sand for building the various parts of their individual abbeys Each player receives prestige (victory points) for completing crusades & constructing various things in their abbey such as towers & different kinds of buildings The game proceeds over a total of seven rounds where the "darkness" becomes greater each round The darkness represents things like depression famine raiders attacking & other things that the Dark Ages brought with it You fight the darkness by keeping the defenses of your abbey strong Players are trying to have the most prestige than any other player by the end of the seventh round After seven rounds players add up all prestige earned Whoever has the most prestige wins the game! Players 1-5 Playing time 90-180 minutes Ages 12