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Our daily lives our culture & our politics are now shaped by the digital condition as large numbers of people involve themselves in contentious negotiations of meaning in ever more

Dimensions of life from the trivial to the profound They are making use of the capacities of complex communication infrastructures currently dominated by social mass media such as Twitter & Facebook on which they have come to depend Amidst a confusing plurality Felix Stalder argues that are three key constituents of this condition the use of existing cultural materials for one's own production the way in which new meaning is established as a collective endeavour & the underlying role of algorithms & automated decision-making processes that reduce & give shape to massive volumes of data These three characteristics define what Stalder calls 'the digital condition' Stalder also examines the profound political implications of this new culture We stand at a crossroads between post-democracy & the commons a concentration of power among the few or a genuine widening of participation with the digital condition offering the potential for starkly different outcomes This ambitious & wide-ranging theory of our contemporary digital condition will be of great interest to students & scholars in media & communications cultural studies & social political & cultural theory as well as to a wider readership interested in the ways in which culture & politics are changing today

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Rabbi Jonathan Sacks presents a proposal for reframing the terms of this important debate The first major statement by a Jewish leader on the ethics of globalization it introduces a new paradigm into the search for co-existence Sacks argues that we must do more than search for common human values We must also learn to make space for difference even & especially at the heart of the monotheistic imagination The global future will call for something stronger than earlier doctrines of toleration or pluralism It needs a new understanding that the unity of the Creator is expressed in the diversity of creation; Sacks argues that this new thinking also sheds fresh light on the global challenges of an age of unprecedented change economic inequality environmental destruction the connection between information technology & human dignity & the structures of civil society ...
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These two witty & perceptive social dramas are sympathetic & honest explorations of the conflicts between the individualism of westernised culture & the social traditions of Africa Both plays have been performed throughout the world ...
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At the end of his life Lenin wrote 'we didn't know everything' acknowledging the dilemmas he faced on the road to revolution in 1917 & beyond In this unusual exploration of the crises that Lenin overcame the decisions he made & actions that he took Tariq Ali reveals an insightful political portrait of this most exemplary leader From the first stirrings of revolutionary fervour Lenin sought the right answer to a series of dilemmas that he faced & that still resonate with us today Is terrorism ever a useful tactic? Can imperial wars ever be supported? What sort of political party do we need? What is the moral justification for seizing power? How does one overcome the burden of history? What role does friendship or love play in revolution? How do you establish a legacy that lasts? Ali reveals that no other modern thinker than Lenin has better understood nor more clearly articulated the need to change the world But do Lenin's ideas as expressed in his actions & his political writings still have any significance for us? In this centenary year of the Russian Revolution this book raises important questions related to political representation & the popular institutions necessary to challenge capitalism today ...
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Limerent Death Symptom Of Terminal Illness Wanting Not So Much To As To FUGUELow Feels Blvd Surrogate Honeysuckle Manufacturing Discontent Apologies Not Included Nothing To Forget Dissociation ...
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The Dingo Ate the Baby is a fast-paced game for 2-5 players lasting 20-30 minutes The goal each day is to collect enough cards within your ranch in an attempt to reach the total value needed for that day without going over This seems simple enough but other players will attempt to sabotage your ranch using animals babies sunlight & darkness to scare chase overpopulate & even eat things within your ranch Setup Deal a Player Starting Card face-up to each player Set the matching player score markers on the Start Finish space of the game board Shuffle the 60- card play deck & place it face down on the game board in the space labeled “ Draw” Randomly determine the first starting player who will also deal The starting player changes each day rotating clockwise Play At the beginning of each day roll the 10-sided die & set it in in a position where all can see Add 10 to this die roll This is the target value your ranch needs to obtain for the day For example If a 7 is rolled the target value for the day is 17 The starting player deals 1 card face-up into each player’s ranch & 2 cards face-down to each player’s hand A player’s hand is always hidden from other players Ranch The initial face-up card dealt to each player is set directly to the right of the Player Starting Cards This signifies the beginning of each player’s ranch The card directly to the right of the Player Starting Cards is always protected This means that it cannot be removed by effects of other players but may be removed by a player’s own effect Any card played on a person’s ranch is placed to the right of all the cards currently in that player’s ranch Whenever cards are removed the remaining cards slide left to fill in any gaps Actions When it is your turn you can perform 1 of the following 4 actions 1 Play a card of any color into your own ranch This card is placed to the right of all the cards currently in your ranch If the card has an effect the current player may resolve the effect but is not required to do so 2 Play a card into an opponent’s ranch that matches the color of that player’s starting card or the color of a card already in that player’s ranch This card is placed to the right of all the cards currently in that player’s ranch If the card has an effect the current player may resolve the effect but is not required to do so 3 Destroy your own protected card This can only be done if you have more than 1 Playing Card in your ranch When the protected card is destroyed the remaining cards slide left while the new leftmost ranch card next to your Player Starting Card becomes the new protected card 4 Discard a card This means that you can draw a new card & also speeds up the current day At the end of your turn you draw back up to two cards Special Rules If a player plays a card in their own ranch that matches a color already in their ranch they may choose to destroy their own leftmost (protected) card as part of the play Some card effects remove other cards from a ranch When these effects resolve the player playing the card chooses the target The target can be a card in ANY player’s ranch not just the ranch of the player where the card was played The target card may not be a protected card or the card immediately to the left of a special Moon card Important The player playing the card is not required to resolve any card effect & may choose to ignore that effect The following keywords all remove cards into the discard pile • Scare • Chase • Destroy • Eat • Stalk • Stomp Ending a Day As cards are removed or discarded they are collected in a discard pile in the center of the game board When the number of cards in the discard pile equals twice the number of players in the game the day ends For example In a 3-player game the day ends when the 6th card is placed in the discard pile Scoring When the day is over the player with the highest ranch value without going over the target value for the day scores 1 point for each player they beat In addition each other player also scores 1 point for each player that they beat so position at the end of each day is important Players that exceed the target total when the day ends score no points Winning the Game A standard game is played up to 15 points When a player exceeds 15 points at the end of a day the game is over & the highest total (or tie for highest) is the winner In the case of a tie the players may share the victory or may play an additional day as a tiebreaker 2-Player Rules When playing with 2 players it is recommended to not end a day until 6 cards have been removed or discarded instead of 4 ...
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A gripping family saga from Sally Worboyes author of Wild Hops & Docker's Daughter Years ago Patsy Hemmingway gave her son up to his natural father Jack & his wife Laura because a baby didn't fit into her lifestyle But now Jac is six years old & Patsy is on her own Cunning & ruthless she is laying plans to get her boy back Jac is fiercely loved & protected by his parents & by his half-sister Kay Blissfully unaware of Patsy's schemes the Armstrongs have other concerns
- such as Kay's marriage to the handsome high-flying Steve & setting up home as lady of leisure But Kay has the added distraction of Zacchi her gypsy boyfriend from the past igniting passions & turning her world upside down Meanwhile the warning signs about Jac go unnoticed
- & it's going to take every bit of the Armstrong strength of character & resourcefulness to tackle the obstacles ahead

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Please note this is a region 2 DVD & will require a region 2 (Europe) or region Free DVD Player in order to play An animated children&s tale in which an exiled baby dinosaur returns to claim his rightful place Forced to flee when his family are killed by an evil one-eyed elder Speckles the Tarbosaurus grows up learning fighting skills ready for the day when he will return to claim back his family&s ancient hunting grounds ...
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Eliza Jane was an unusual child Instead of a puppy or a kitten her heart was set on a prehistoric pet Join our feisty heroine & her family on a magical Mesozoic tour of their local dinosaur department store 32 pages Merritt Richard ...
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Matt & his family go on holiday to Florida! After their perilous adventure in the Amazonian Rainforest it's time to relax But much to Mum's despair when Matt Jo & Dad hear rumour of long-forgotten dinosaur eggs lying in a shipwreck at the bottom of the ocean they can't resist diving in to investigate This should be an easy mission but there's a storm brewing & something about the boat in the distance is troubling Matt Join Matt & his family on their second thrilling egg-seeking adventure ...
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The Dingle Peninsula

The spectacular Dingle Peninsula in southwest Ireland extends westward into the Atlantic from Tralee to Slea Head Voted among the Top 100 destinations in the world by TripAdvisor and referred to as the most beautiful place on earth' by National Geographic its landscape includes soaring mountaintops gentle hillsides secluded lakes and valleys ancient ruins dramatic sea cliffs and long sandy beaches This guide takes you off the beaten track to explore this stunning landscape in a variety of walking routes ranging from short hikes to full-day treks From the wild extremities of the Great Blasket Island to the majestic heights of Mount Brandon and the comfort of the Dingle Way there's something for all tastes Each route is prefaced with a reference summary and illustrated with maps and
photographs Route descriptions include GPS coordinates navigation guidance access notes and short variations There is also material on the fauna flora folklore history geology and place names of each area For a complete list of walking guides available from The Collins Press see wwwcollinspressie
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The spectacular Dingle Peninsula in southwest Ireland extends westward into the Atlantic from Tralee to Slea Head Voted among the Top 100 destinations in the world by Trip Advisor & referred to as the most beautiful place on earth' by National Geographic its landscape

Includes::
soaring mountaintops gentle hillsides secluded lakes & valleys ancient ruins dramatic sea cliffs & long sandy beaches This guide takes you off the beaten track to explore this stunning landscape in a variety of walking routes ranging from short hikes to full-day treks From the wild extremities of the Great Blasket Island to the majestic heights of Mount Brandon & the comfort of the Dingle Way there's something for all tastes Each route is prefaced with a reference summary & illustrated with maps & photographs Route descriptions include GPS coordinates navigation guidance access notes & short variations There is also material on the fauna flora folklore history geology & place names of each area For a complete list of walking guides available from The Collins Press see wwwcollinspressie

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Jargon Buster

GPS - Global Positioning System - Global position using satellites
History - Anything that happens in the past. An acedemic subject.
World - A physical grouping, commonly used to describe earth and everything associated with ti
Earth - A planet third from the sun. Similar size to Venus but rich in water and complex life.
Day - The time it takes a planet or other space objects to complete one rotation.
Comfort - something that feels nice to the user. Often relaxing.
Spectacular - Something that catches that eye due to its eye catchingness.
Head - The upper part of a body typically separated by the neck.
Reference - To prove evidence with a back up source.

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Page Updated: 2022-04-14 12:22:47

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