
ONE TINY SHIP ONE HUGE EXPANSE OF AETHERSPACE Maneuver your ship through the vast aether in The Aether Sea a Fate world & adventure by Ed Turner A thousand years of war on Homeworld left it a magically-blighted wasteland so the elves & dwarves stopped fighting for five minutes & figured out how to leave it behind Soon everyone took to the vast empty aether sea But the Royal Hegemony keeps a tight rein on the Spellcasters Union & the magic that makes aether travel possible Play the crew of a little aethercraft out in the deep sea But you ve got bad blood with the Royals so take jobs carefully & make do with the best magic unofficial channels can provide Keeping the ship afloat won t be easy The sea s a dark & lonely place & secondhand magic is fussy When it works at all The Aether Sea requires Fate Core or Fate Accelerated to play This 44-page supplement contains New race creation rules using Fate Accelerated style approaches A simple easy-to-use magic system including systems for dabbling in magic using cantrips for specific magical tasks & spells & artifacts Ideas for aethercraft including aspects combat & maneuvering through space A full starter adventure It s Only an Elven Moon THE AETHER SEA BATTEN DOWN THE HATCHES & GET READY FOR LIFTOFF