The action in the party game Stringamajig is part drawing & part charades with a string Each player is given 60 seconds to draw a shape with a loop of string move it around & interact with it trying to help other players guess that word then as many other words as possible in the time allotted On a player's turn they draw the top card of the deck with each card showing four numbered objects or phrases; the top card of the deck will show 1-4 numbers & those numbers indicate which objects the drawer can choose to depict with the string When the drawer is ready they flip the sand timer grab the string & start Inchdrawing Inch but they can interact with that drawing to help others guess the object such as strumming a guitar moving the tentacles on an octopus or twirling the rotors on a helicopter The drawer can't make any noise & part of the string has to remain touching the table while they animate their drawing Otherwise the drawer can get crazy with it The other players call out their ideas & when a player guesses the word correctly they receive the card then the drawer quickly moves on to their next drawing When time is up the drawer scores 1 point for each word that was guessed correctly & each player scores 1 point for each correct guess they made Supports 4 to 10 players ages 13 & up for 20 minutes of fun Part drawing game part charades Great for large parties Get creative with hilarious drawings Challenge Words give the game a twist for more points