
SPACE HULK Ascension is a 3D digital turn based strategy game which builds upon the classic board game experience & adds new RPG style mechanics additional weapons enemy types an all-new chapter & loads of other new features Set in the isolated corridors & tomb-like chambers of ancient vessels lost in the graveyard of space players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory alien Genestealers Overview of features Huge Amounts of Content
- 103 unique missions spread out across 3 campaign chapters New Enemies
- new Genestealer variations for you to face in the depths of the Space Hulk New Mechanics
- a complete reworking of the board game rules & mechanics It&s still the Space Hulk game you love reimagined for a new experience Customisation
- RPG-style skill progression & player squad management allow you to create your own tailor-made team of hardened veterans New weapons more complex maps combi-weapons & flash missions 10 times the amount of content of the original game with a playtime of 50
- 100 hours New Ultramarines Chapter An all new Space Marine chapter including a Terminator armed with Cyclone missile launcher Terminator Progression & Customisation Earn XP during missions & level up attributes & skills & give your Terminators a personal touch by customising their names weapon loadout & appearance Campaigns & Missions 100 missions spread out over 3 complete campaigns & all new flash missions These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap Exploration & Discovery Terminators reveal the layout of the Space Hulk as they venture deep into the darkness Additional Weapons Tactical Options & Game Rules Game mechanics have been reworked to make Space Hulk Ascension a true video game experience Genestealer Variations Genestealers with Fleshhook Feeder Tendril & Acid Maw biomorphs have been added to the game each with their own special game mechanics