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£12.49
The ' Ship Craft' series provides in-depth information about building & modifying model kits of famous warship types Lavishly illustrated each book takes the modeller through a brief history of the subject class highlighting differences between sister-ships & changes in their appearance over their careers This

Includes::
paint schemes & camouflage featuring colour profiles & highly-detailed line drawings & scale plans The modelling section reviews the strengths & weaknesses of available kits lists commercial accessory sets for super-detailing of the ships & provides hints on modifying & improving the basic kit This is followed by an extensive photographic gallery of selected high-quality models in a variety of scales & the book concludes with a section on research references
- books monographs large-scale plans & relevant websites This volume

Includes::
all the features of the regular series but the extent has been doubled to include far more detailed drawings of a class of ship that was built in huge numbers & in many variations Mainstay of the Atlantic battle against the U-boats Flower class corvettes were used by the British Canadian French & US Navies




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£30.49
Ships deals with the history of shipping from the time of the Phoenicians to the modern era The game is divided into three ages marked with different ship types The first age is that of the galley followed by the age of the galleon then finally the steamship age The board combines a track showing the development of ships similar to that in Automobile with a map of Europe & an area representing the rest of the world Your turn is divided into two phases In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions In the second phase you choose whether to place a ship move a ship or retrieve shipsmerchants When you place a ship you do so in either the merchant box or the warship box in one of eleven levels A merchant means that you can place a merchant cube on the board giving you one or two goods counters to place in your warehouse A warship lets you take control of a location at the cost of one food goods counter Once all of your ships are on the board you can either move them (paying money to advance its level & take the associated action) or retrieve it from the board so that you can place it elsewhere later As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points & possible additional income) When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant During the galleon & steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options & means that you can use your fleet more efficiently When placing ships you can initially place only in "1" locations which are grouped around the eastern Mediterranean Sea Once someone pays to move to a "2" location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) & the Pacific (6) As soon as a new area opens players score points for merchants & control discs in the present area with the points earned being the same as the number of the area Ships

Includes::
six types of goods food oil metal wine cloth & spices Each has a monetary value as well as a special power Food can be used to take control of locations thus building an empire Oil can be used to gain extra actions Metal helps to advance your ships along the outer track Wine can be converted to goods of a lower value Cloth can be converted to victory points while spices have the highest monetary value You have to decide whether to cash your goods in for money or use their power

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£15.99
Not all adventures take place on land Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path & Pathfinder Module Plunder & Peril Ships of the Inner Sea presents seven unique sailing vessels complete with adventure-packed histories maps & statistics for each captain & crew Whether it&s a pirate-hunting man-of-war a ghost ship a slave galley or a Viking longship the boats in Ships of the Inner Sea make an indispensible addition to any nautical Pathfinder RPG campaign ...
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£7.49
Please note this is a region 2 DVD & will require a region 2 (Europe) or region Free DVD Player in order to play Morale-rousing World War 2 drama starring John Clements as Lieutenant Dick Stacey a pilot who is dismissed from the Fleet Air Arm after his reckless actions cause the death of a fellow airman He then rediscovers his patriotic inclinations & joins the aircraft carrier HMS Ark Royal (& The Ship with Wings&) & redeems himself with his heroic actions when the ship goes into battle in the Mediterranean Actors John Clements Leslie Banks Jane Baxter Ann Todd Basil Sydney Directors Sergei Nolbandov Writers Sergei Nolbandov Austin Melford Diana Morgan Patrick Kirwan Producers Michael Balcon SC Balcon Language English Number of discs 1 ...
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£24.49
In the late 17th Century mighty ships sailed the seas & brought all manner of goods back to port As a savvy captain you must skillfully utilize your crew to fill your ship&s hold with the best combination of treasure cannons & (ahem) other items to earn gold In the end the player who amasses the biggest bounty will be declared the greatest smuggleruh SEA CAPTAINof all time! In Ship Shape 2-6 players each control a ship Over the course of three voyages (rounds) you bid using numbered crew cards to claim unique crate tiles off the central stack Fill your hold with gold cannons & contraband & cover up what you don&t want At the end of each voyage score coins by comparing your holds with everyone else looking only at what is visible in your hold Players 2-6 Playing time 20-50 mins Ages 8 ...
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£8.49
Please note this is a region 2 DVD & will require a region 2 (Europe) or region Free DVD Player in order to play In order to save his family&s farm a young boy takes on a job as a cabin boy & starts a voyage which takes him from his home in Norway to the South Pacific islands where he is shipwrecked on an island ruled by a band of viscious pirates ...
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£7.99
Introduced by David Mitchell In a coastal village in medieval Japan a young boy called Isaku battles to keep his family alive against the odds With his father gone Isaku is forced to grow up well before his time He must learn how to catch fish how to distil salt & about all the mysteries of the vast churning sea not least the legend of O-fune-sama of ships wrecked offshore providing the village with unexpected bounty When a ship founders on the rocks Isaku & the villagers rejoice Long have they prayed for the sea's gifts But the cargo is not at all the blessing they had hoped for At first mystifying then terrifying something dark is coming ashore & it's about to change their lives forever ...
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£43.99
Shipwrights of the North Sea is set in the early years of the Viking Age circa 900 AD As Viking shipwrights players compete to build the greatest fleet on the North Sea Players must collect oak wool & iron as well as getting other craftsmen on board to help Gold is a precious commodity & must be spent wisely As you would expect the township is filled with an array of characters bad & worse Better hope they&re on your side! Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end Points are gained by constructing various Ships & Buildings The game ends after the round where 1 or more players constructs their 4th ship Gameplay Overview The game is played over a series of days (rounds) Each day follows the same pattern Morning Phase
- Planning (Each player receives 3 cards) Afternoon Phase
- Working (Players take actions & play or discard their 3 cards) Evening Phase
- Resting (Players receive Gold & Workers for the next day) Printed Components 128 Cards
- Featuring 46 unique & stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers Wooden Components 5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers



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£32.99
We’re in 19th century sea transport is more & more important Both corporations & naval forces require newer & newer ships Try to put yourself in the role of their manufacturers Hire employees buy accessories get favour of evaluating committees Don’t forget to rent a canal & you can heave anchor Players take turns beginning with a randomly selected player & continuing around the table clockwise On their turn they will choose one of the available actions from the Action Track The action will get the player something they need to help build their ships On the player&s next turn they will move that Action Card ahead of all the others & choose a different action If a player completes a ship on their turn (ships consists of little cards depicting bows sterns & (preferably several) middle pieces with several options to add equipment or crew) it is taken out for a shakedown cruise in a canal during which they may score points for speed crew equipment or safety As players take their turns the line of Action Cards will advance around the Action Track When the lead Action Card reaches the Starting Space again the countdown marker moves down one space & play continues The game ends when the countdown marker reaches the finish space (It can also end early if the players run out of Ship Cards) Bonus points are scored for Government Contracts & the player with the most points wins The game lasts about 30 minutes per player Ages 12 Playing Time 120 Minutes Players 2-4 ...
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£5.99
THE SECOND SHIPYARD GIRLS NOVEL 'the author is one to watch' Sun'A riveting read is just what this is in more ways than one' The Northern Echo'I enjoyed The Shipyard Girls very much indeed It has all the essentials of a good saga' Lyn Andrews 1941 it takes strength to work on the docks but the war demands all hands on deck & the women are doing their best to fill the gap Rosie is flourishing in her role as head-welder while still keeping her double life a secret But a dashing detective is forcing Rosie to choose between love & her duty Gloria is hiding her own little secret
- one that if found out could not only threaten her job but her life & the shipyards are proving tougher than Polly ever imagined while she waits for her man to return home safely Join the shipyard girls as they journey through the hardships of life love & war Praise for The Shipyard Girls series 'I have just finished The Shipyard Girls & enjoyed it very much indeed It has all the essentials of a good saga well-drawn believable sympathetic characters storylines which keep the reader turning the page & a very authentic background The special bond that develops between the women makes it a very well rounded novel & will I'm sure have readers eagerly awaiting the next book in the series' Lyn Andrews 'I had read The Shipyard Girls & enjoyed it tremendously so much so that I bought Nancy's second book Strong characters & an absorbing story-line Can't wait to read her third novel' Rosie Archer author of The Gunpowder & Glory Girls ' The Shipyard Girls is just wonderful Heartfelt pacy & gutsy I adore it already & will no doubt be devouring the rest of the series with just as much enthusiasm' Fiona Ford author The Spark Girl 'A riveting read is just what this is in more ways than one' The Northern Echo 'A real insight into how it was for these women in a Sunderland major ship building yard The foundation book of a series Which I shall be reading as each one is written Loved it'
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Shipwreck: Volume 1

Dr Jonathan Shipwright sole survivor of a very unusual and very secret shipwreck doesn&t know where he is Seemingly trapped on an endless road in pursuit of a saboteur who holds the key to his salvation -- or doom Industry legend WARREN ELLIS joins AfterShock comics with this mysterious and captivating tale full of shock secrets and surprises
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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£10.99

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Dr Jonathan Shipwright sole survivor of a very unusual & very secret shipwreck doesn&t know where he is Seemingly trapped on an endless road in pursuit of a saboteur who holds the key to his salvation -- or doom Industry legend WARREN ELLIS joins After Shock comics with this mysterious & captivating tale full of shock secrets & surprises

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Page Updated: 2022-04-14 12:22:47

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