he Knights of the Round Table must assemble once again to protect King Arthur&s kingdom from numerous threats But wait ? these aren&t the knights of old but rather their children Can these newcomer knights prove up to the task of tracking the dangers out there & putting a stop to them before it&s too late? In Shadows over Camelot The Card Game the players (mostly) work together to complete quests before the danger level of a quest gets too high In game terms the quests are represented by five types of cards with each card showing 1-3 swords as well as a number from 1 to 4 or a question mark These cards are shuffled together with Morgan le Fay cards (which curse the players when they appear) & Merlin cards (which remove some aspects of the curse) to form the rumor deck Each player receives a secret loyalty card at the start of the game with at most one person being a traitor to the cause On a turn a player either Reveals a rumor card Attempts a quest Accuses a knight To reveal a rumor card the player flips it onto the top of the revealed stack of cards If it&s a quest card players try to keep track of the total value of cards from that quest with s each worth as many points as the number of s revealed of that quest If a Morgan le Fay is revealed players can no longer speak to one another; in addition Morgan twists the values of some cards or removes some from play Merlin allows players to speak once again Players are trying to stop quests when the total value is 11 12 or 13 Any lower & they arrived too soon wasting time; any higher & they arrived too late To attempt a quest the player points to the top quest card & says It&s time The player then reveals all cards in the deck If the sum of that quest is 11-13 then the players receive 1-3 white swords as shown on the quest cards If lower they receive one black sword; if higher 1-3 black swords