Magic can burn your brain & sear your soul It can inject power into every millimeter of your veins or leave you a lump of ashes at the end of a dark alley It&s dangerous but to spellslingers in the Sixth World it&s worth it Because magic is power & power in the Sixth World needs to be grabbed with both hands Spells rituals alchemical preparations adept powers metamagics
- all of those elements & more can be used to help an Awakened shadowrunner move off the streets & get a taste of the high life Street Grimoire has more options for Shadowrun players along with information on magical traditions magic societies & the dangers & benefits of living as a spellcaster in a world where "geek the mage first" is a common adage With more options deeper rules deadlier threats & dozens of way to have fun with magic Street Grimoire is an essential book for anyone playing Shadowrun Fifth Edition