Rex is a board game of negotiation betrayal & warfare in which three to six players take control ofgreat interstellar civilizations competing for dominance of the galaxy’s capital city Set 3000 years beforethe events of Twilight Imperium Rex tells the story of the last days of the Lazax Empire while presentingplayers with compelling asymmetrical racial abilities & a myriad of opportunities for diplomacy anddeception Based on game rules originally designed by Bill Eberle Jack Kittredge & Peter Olotka Rexwas developed for a new audience through the collaborative efforts of Christian T Petersen & Corey Konieczka Set in the rich science fiction universe of Twilight Imperium Features compelling opportunities for diplomacy dealmaking & betrayal 3–6 players control races with vastly asymmetrical abilities & play styles Based on the celebrated mechanics of Dune a classic board game A reimagined version of Dune set in Fantasy Flight&s Twilight Imperium universe