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Fever (feat KNA)I Still Wanna Know (feat Rivers Cuomo) Nobody (feat Chaos Chaos) Unusual (Feat Mndr) This Song (feat Rostam) No One Has to Know (feat Joywave) The Beautiful Game (feat St Lucia) Johnny Cash (feat Scavenger Hunt) It&s a Shame (feat Pink Feathers) Be (feat Jordan Corey) Heartbreak Summer (feat KFlay) Find a Way (feat Alice MK) Heavy (feat Karl Kling) End ...
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Is who we are really only skin deep? In this searing remonstrative book Toni Morrison unravels race through the stories of those debased & dehumanised because of it A young black girl longing for the blue eyes of white baby dolls spirals into inferiority & confusion A friendship falls apart over a disputed memory An ex-slave is haunted by a lonely rebukeful ghost bent on bringing their past home Strange & unexpected yet always stirring Morrison's writing on race sinks us deep into the heart & mind of our troubled humanity

Includes::
selections from the books Song of Solomon The Bluest Eye Beloved by Toni Morrison VINTAGE MINIS GREAT MINDS BIG IDEAS LITTLE BOOKS A series of short books by the world's greatest writers on the experiences that make us human Also in the Vintage Minis series Sisters by Louisa May Alcott Love by Jeanette Winterson Babies by Anne Enright Language by Xiaolu Guo

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Studies of race & media are dominated by textual approaches that explore the politics of representation But there is little understanding of how & why representations of race in the media take the shape that they do How one might ask is race created by cultural industries? In this important new book Anamik Saha encourages readers to focus on the production of representations of racial & ethnic minorities in film television music & the arts His interdisciplinary approach combines critical media studies & media industries research with postcolonial studies & critical race perspectives to reveal how political economic forces & legacies of empire shape industrial cultural production & in turn media discourses around race Race & the Cultural Industries is required reading for students & scholars of media & cultural studies as well as anyone interested in why historical representations of 'the Other' persist in the media & how they are to be challenged ...
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Legend has it that a long time ago mankind was ignorant to the extent of not knowing how to count or tell the years apart The ever-benevolent Jade Emperor wanted to help mankind out From there the idea of a twelve-year cycle & the naming of each year in the cycle after an animal was born But how should the Jade Emperor choose twelve animals from among so many animals in the living world while remaining impartial? To resolve this equitably the Jade Emperor decided to hold a race involving all animals on his birthday The first twelve animals to cross the river & reach the Heavenly Palace will have a year named after them in the order of how they finished the race The race became known as The Great Race & the twelve-year cycle was named the Chinese Zodiac Race for the Chinese Zodiac is a board game that recreates The Great Race Each player has a hand of eight action cards (numbered 1-8) as well as energy cards of different values & karma tokens Each player selects one animal token & takes the corresponding animal card which grants the player advantages during the race All players place their animal token on the start space of the racetrack Players assemble the dual-layered & double-sided action wheel that's used to determine the effectiveness of each action & place it in the center of the table On a turn all players select an action card & an energy card from their hand then they reveal these cards simultaneously If the action card selected is one value lower than the player's previously played action card the player must spend one karma token; if two or more values lower they must spend two karma tokens Players then resolve all played actions based on the orientation of the wheel ideally gaining movement new energy cards & karma Everyone places their played cards face up in front of themselves then rotate the wheel clockwise by one space & start a new turn The first animal to complete the race earns the coveted right of having the first year of the Chinese Zodiac named after it! Players 3-5 Playing time 40-70 mins Ages 8 ...
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Race for the Galaxy Alien Artifacts is the fourth expansion for Race for the Galaxy is incompatible with earlier expansions for that game instead taking the game in a new direction Race for the Galaxy Alien Artifacts consists of two parts 46 new cards including 5 new start worlds to add to the base set plus a set of action cards & start hand for a fifth player These can be used without the orb cards 49 cards used to represent the Alien Orb which players jointly map & explore gaining artifact tokens of various types that provide powers & VPs There are also five new Explore action cards used in the orb game (instead of gaining an additional card or greater card selection) The orb game is optional & provides a new RFTG experience as players have to balance how much effort & actions they wish to put into exploring the orb versus developing their empires ...
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Players build galactic civilizations by game cards that represent worlds or technical & social developments Each round consists of one or more of five possible phases In each round each player secretly & simultaneously chooses one of seven different action cards & then reveals it Only the selected phases occur The player who best manages his cards phase & bonus selections & card powers to build the greatest space empire wins 30-60 minutes playing time 2-4 players Suitable for ages 12 ...
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As the Imperium crushes outlying systems Rebel worlds begin to ally politically & militarily Meanwhile the Uplift Code within the genomes of the Alien Overlords& former servitor races is being sequenced Can you build the most prosperous & powerful space empire in a galaxy where border conflicts rage? Contents 3 new start worlds 9 action cards for a sixth player 41 game cards 5 goal tiles 6 slides 3 counters 24 cubes 7 victory point chips 4 tokens for solitaire game 3 Age 12 for 1
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- 60 minutes No of Players 1

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Race for the Galaxy Xeno Invasion an expansion for the Rft G base game that comprises the third story arc in the game series depicts the galaxy as being under attack by waves of violently xenophobic aliens dubbed the Xenos XI adds Xeno military worlds (worlds conquered & occupied by them) specific military vs Xenos & a new keyword ANTI-XENO To provide a good proportion of new Xeno worlds keyword & powers XI is not compatible with the other expansion story arcs Xeno Invasion is aimed at intermediate RFTG players altering Explore to be mix-with-hand It adds 51 game cards to the base set &

Includes::
a bonus Invasion Game with Produce Repair & invasion cards a repulse track bunkers & various counters The Invasion game adds two new ways the game can end by either repulsing or falling to the Xenos In Produce players can repair damaged worlds & donate goods to the war effort (earning VPs) Players can also earn VP awards by defeating their share of the Xeno attackers & having the highest military vs Xenos while they lose the use of damaged worlds that they fail to defend (until they are repaired) The Xeno attacks take place at the end of each round starting with round 3 & typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round Players 2-5 Suggested ages 13

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Race And Work

This book provides a reasoned unflinching description of how race and paid work are linked in US society It offers readers the rich conceptual and empirical foundation needed to understand key issues surrounding both race and work Loscocco trace current patterns to their historical roots showing that the work lives of women and men from different race and ethnic groups have always been interrelated The chapters document the US s multicultural labor history discuss how labor markets and jobs became segregated and analyze key racial-ethnic patterns in work opportunities The book also addresses common misconceptions about why women and men from some racial-ethnic groups end up with better jobs than others It closes with a look at contemporary developments and suggests steps toward a future in
which race-ethnicity will no longer affect work opportunities and experiences Race and Work deepens understanding and elevates the discussion of race racism and work in an engaging accessible style It will be an essential resource for anyone interested in work race-ethnicity social inequality or intersections among race gender and class
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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Product Description

This book provides a reasoned unflinching description of how race & paid work are linked in US society It offers readers the rich conceptual & empirical foundation needed to understand key issues surrounding both race & work Loscocco trace current patterns to their historical roots showing that the work lives of women & men from different race & ethnic groups have always been interrelated The chapters document the US s multicultural labor history discuss how labor markets & jobs became segregated & analyze key racial-ethnic patterns in work opportunities The book also addresses common misconceptions about why women & men from some racial-ethnic groups end up with better jobs than others It closes with a look at contemporary developments & suggests steps toward a future in which race-ethnicity will no longer affect work opportunities & experiences Race & Work deepens understanding & elevates the discussion of race racism & work in an engaging accessible style It will be an essential resource for anyone interested in work race-ethnicity social inequality or intersections among race gender & class

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Contemporary - Modern era design
Contemporary - A design reference to indicate post war modern design
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Page Updated: 2022-04-14 12:22:47

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