Whether you are a new Game Master or experienced storyteller you can always find new ways to hone your craft This 256-page Pathfinder Second Edition rulebook contains a wealth of new information tools & rules systems to add to your game Inside you will find handy advice for building your own adventures designing towns & creating vibrant characters alongside rules systems for dramatic chases thrilling tournaments & deadly duels This book also
Includes:: more 40 pages of sample nonplayer characters from the simple town guard to the vile cultist presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide
Includes:: Rules advice & guidelines to build adventures campaigns & the denizens & treasures that lurk within from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own including variant bonus feat & magic item progressions characters gaining the power of multiple classes at once & more! All sorts of new & variant magic items including intelligent items cursed items artifacts quirks you can add to items & a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style hexploration & more! Plus a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game designed for maximum usefulness to all Pathfinder campaigns!