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Now bound to Queen Abrogail by infernal contracts the villainous adventurers are given the task of destroying the Glorious Reclamation’s headquarters in the former citadel of the Hellknight Order of the Godclaw where they face a gold dragon that was once an ally of Iomedae herself! With the dragon defeated & the citadel secured the vile characters must perform an evil ritual using the dragon’s head to craft a legendary weapon capable of defeating the Glorious Reclamation’s army of valorous knights “ Scourge of the Godclaw” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a look at the responses of Cheliax’s neighbors to the ongoing rebellion details on the worship of the archdevil Geryon & the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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Cheliax’s largest city Westcrown has fallen to the Glorious Reclamation & the evil adventurers are sent to reclaim the city in the name of Thrune Armed with the legendary weapon they created from a gold dragon’s head the nefarious characters confront the Glorious Reclamation’s army & break their siege of a nearby Hellknight citadel Once the army is defeated the villains enter Westcrown where they must undermine the chivalrous knights’ rule of the city Finally they must face the founder & Lord Marshal of the Glorious Reclamation to end the rebellion & restore the Thrice-Damned House of Thrune’s rule over the Empire of Cheliax “ Hell Comes to Westcrown” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure continues the Hell’s Vengeance Adventure Path a wide-ranging campaign in which evil player characters quell a rebellion to restore order to a wicked empire Several new monsters a gazetteer of the city of Westcrown under the Glorious Reclamation ideas for further adventures beyond the bounds of the Hell’s Vengeance campaign & the final installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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The adventurers awaken within the walls of the eerie Briarstone Asylum their minds wracked & memories missing As they work together to recover their missing time they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace As they struggle to retain their sanity the heroes must ally with other asylum residents & fight against the monstrosities that have taken over the asylum & plunged it into nightmare Can the adventurers defeat the terror that stalks the halls & free themselves from their prison of madness?“ In Search of Sanity” is a Pathfinder Roleplaying Game adventure for 1st-level characters The adventure kicks off the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos Several new monsters details on the Mythos & the first installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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After escaping from the waking nightmare of Briarstone Asylum the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories Upon arrival the adventurers discover that the town’s leadership has either fled town or gone missing & a rash of kidnappings & rumors of the Briarstone Witch spread terror through the people of Thrushmoor As the adventurers investigate the unsettling mysteries they uncover a secretive cult who plans to use Thrushmoor’s ancient monuments to grow their strength & power Will the adventurers discover the secret to their affliction & find an answer in an uninviting town or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice?“ The Thrushmoor Terror” is a Pathfinder Roleplaying Game adventure for 4th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters a gazetteer of the town of Thrushmoor details on the Great Old One Hastur & the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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The cult of Hastur no longer threatens Thrushmoor & now the adventurers discover the final clues needed to solve the enigma of their lost memories Boarding a riverboat to Cassomir the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure From these esoteric tomes the adventurers discover a ritual that allows them to explore the Dreamlands in order to reclaim the parts of their minds they lost & track down their obsessed & corrupted former employer After completing a number of bizarre & demanding dream quests the adventurers find the answer to their fragmented minds but they learn a greater threat looms over Golarion Can they survive the perilous Dreamlands & emerge complete or will the adventurers be stranded in a dimension of nightmares?“ Dreams of the Yellow King” is a Pathfinder Roleplaying Game adventure for 7th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos Several new monsters a look at encounters found along the Sellen River & the next installment of the Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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With their colony of survivors safe for the moment the heroes must scour the wilderness of the Fangwood for resources & make contact with anyone who can help them strike back against the invading Ironfang Legion But as they push into the wilds all signs point to the legendary Chernasardo Rangers being wiped out or imprisoned by the merciless black dragon Ibzairiak! The heroes must face hostile fey & mythical beasts now claiming the ruined fortresses left in the dragon’s wake in order to save what remains of these legendary freedom fighters & begin the foundation of their own army!“ Fangs of War” is a Pathfinder Roleplaying Game adventure for 5th-level characters A detailed guide to noteworthy hobgoblin armies & mercenaries an extra-large examination of the Chernasardo Rangers & selection of new monsters that haunt the Fangwood Forest round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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With the secrets of the Stone Road & its focus the Onyx Citadel finally revealed the PCs only need an army of their own to push back against the Ironfang Legion But with Nirmathas’s ragtag forces occupied with Molthune & the Legion tearing at the nation’s underbelly the heroes require unconventional allies to build that army Legends tell of an ancient fey nation that once controlled the Fangwood Forest & now lies imprisoned by the corrupted dryad Arlantia & her otherworldly Darkblight Can the heroes survive this twisted fey wonderland & defeat its mistress or will they succumb to the same sentient plants terrifying dragon & legendary beasts that have claimed so many before them?“ Prisoners of the Blight” is a Pathfinder Roleplaying Game adventure for 14th-level characters It continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An array of new boons & banes powerful fey can bestow upon mortals a selection of blighted & First World monsters & a review of the faith of Cyth V’sug demon lord of filth & pollution round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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Island Intrigue After working to secure their settlement on a surviving fragment of the lost continent of Azlant the adventurers aid the colony by exploring the rest of the island to search for resources & look for potential dangers Soon they learn of a sea hag whose attempts to revive the powerful oracular powers of the Azlanti threaten the island&s inhabitants But an even greater peril confronts them as they begin to notice that some people in the settlement are acting strangely—a haunting echo of the clues left behind after the original settlers vanished Sinister forces are at work in the colony & the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &

Includes::
" Into the Shattered Continent" a Pathfinder RPG adventure for 4th-level characters by Robert Brookes A gazetteer providing a look at some of the history interesting denizens & points of interest in the region where this story unfolds by Adam Daigle A collection of rare magical treasures from ancient Azlant by Ron Lundeen A bestiary full of monsters that inhabit the islands by Ayla Arthur Robert Brookes Lucas JW Johnson Robin Loutzenhiser & Mark Moreland

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Death in the Depths On the trail of an ancient enemy the heroes seek more information in a merfolk city teeming with intrigue just beneath the waves They arrive to find a group of deep merfolk claiming that the city is in the path of a destructive sea monster But this warning is nothing more than a ruse for the campaign&s villain to uncover the location to a secret Azlanti military laboratory The adventurers must carefully maneuver the social currents of the underwater city & unravel dangerous intrigue to get to the bottom of the merfolk&s plot & discover where the ancient enemy is headed so they can stop it This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &
Includes: City in the Deep” a Pathfinder RPG adventure for 10th-level characters by Amber E Scott A gazetteer of Talasantri an underwater city populated by aquatic elves merfolk & other aquatic humanoids on the floor of the Arcadian Ocean by Amber E Scott An ecology of the graceful & mysterious merfolk by Amber E Scott An investigation into the reclusive elves of the Mordant Spire & a look at some of the tools they use when patrolling lost Azlant by Mikko Kallio A collection of dangerous monsters by Alex Greenshields Mark Moreland Tim Nightengale & Amber E Scott the world’s oldest fantasy RPG
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We All Float Down here After learning that a powerful & ancient enemy is planning to steal a doomsday weapon & use it against humanity the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant In pursuit of the veiled master they believe has infiltrated the tower the heroes make their way through the submerged ruin fighting against the tower&s magical defenses & undead occupants Can the heroes learn the location of the facility & escape alive to confront the veiled master or will they end up entombed in the drowned tower? This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &
Includes:“ Tower of the Drowned Dead” a Pathfinder adventure for 13th-level characters by Ron Lundeen The secrets of seven ruined sites on the shattered continent of Azlant by Erik Mona An exploration of four Azlanti ruins in the Inner Sea region by Isabelle Lee A bestiary of new aquatic monsters by Nathan King Ron Lundeen Kalervo Oikarinen & David Schwartz
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Pathfinder Adventure Path 112: The Whisper Out Of Time (Strange Aeons
4 Of 6)

With their memories once again intact the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands On the race to find the wayward count before he does something terrible the adventurers must first visit Cassomir where they believe he is meeting with an old associate but find only danger in his absence Then they travel to Katheer capital city of Qadira to track down a blasphemous tome in a hidden library in order to find details of the count’s destination Finally with the information in hand they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally The race is on to stop their crazed nemesis and learn more about
his loathsome plans before they stumble onto something too large to tackle!“The Whisper Out of Time” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters an ecology of the yithian a gazetteer of the city of Okeno and the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path
volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG
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With their memories once again intact the adventurers continue their pursuit of Count Lowls after hearing that he’s set course for a lost city in a remote part of Casmaron called the Parchlands On the race to find the wayward count before he does something terrible the adventurers must first visit Cassomir where they believe he is meeting with an old associate but find only danger in his absence Then they travel to Katheer capital city of Qadira to track down a blasphemous tome in a hidden library in order to find details of the count’s destination Finally with the information in hand they venture to the slave-trading city of Okeno for the final piece of the puzzle & where they meet a mysterious & alien ally The race is on to stop their crazed nemesis & learn more about his loathsome plans before they stumble onto something too large to tackle!“ The Whisper Out of Time” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the Strange Aeons Adventure Path a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos A selection of new monsters an ecology of the yithian a gazetteer of the city of Okeno & the next installment of a new Pathfinder’s Journal round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG

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