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Beings of ancient evil known as Old Ones are threatening to break out of their cosmic prison & awake into the world Everything you know & love could be destroyed by chaos & madness Can you & your fellow investigators manage to find & seal every portal in time? Hurry before you loose yourself to insanity Classic Pandemic gameplay with a horrific twist Over 10 Old Ones with unique powers Custom die & figures 7 Investigators to choose from Explore an ancient dangerous mythology Created by Chuck D Yager & Matt Leacock Ages 14 Players 2-4 Playing time 40 minutes ...
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£27.99
Saving the world just got a little bit harder in Pandemic State of Emergency an expansion for Pandemic that offers three new challenges The Hinterlands Challenge in which the diseases spread from animals to humans The Emergency Events Challenge in which unpredictable events have nasty effects on the game The Superbug Challenge in which a fifth disease that cannot be treated threatens the world! To fight off this threat you must first find its cure using quarantines to stop the spread of disease in the meantime then produce vaccine doses You must eradicate the superbug disease to win This is NOT for the faint of heart ...
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£32.99
Pandemic The Cure a dice-based version of the popular Pandemic board game sets up in less than a minute & plays in 30 minutes As in the board game four diseases threaten the world & it&s up to your team to save humanity You & your team must keep the world&s hotspots in check before they break out of control while researching cures to the four plagues Players roll dice each turn to determine the actions available to them They can fly & sail between the six major population centers of the world treat disease in their current region collect samples for further study & exchange knowledge to help them in their goal of discovering cures Each player takes on a different role that has its own unique set of dice & abilities — & players must take advantage of their specializations if they are to have any hope of winning the game The Dispatcher for example can spend dice to fly others around the board while the Medic is particularly adept at treating disease Players can roll their dice as often as they like but the more times they re-roll for the perfect turn the more likely the next epidemic will occur At the end of each turn new "infection dice" are rolled to determine the type & location of newly infected populations If any region on the board is infected with more than three dice of a given color an outbreak occurs spreading disease into an adjacent region If too many outbreaks take place too many people get infected or the rate of infection gets too high all the players lose If however the players can discover the cures to the four diseases they all win & humanity is saved! Pandemic The Cure Components 48 infection dice (twelve each in four colors) 1 infection bag 7 player pawns 7 role cards 37 player dice in seven colors 6 region cards 1 treatment center (w outbreak & infection tracks) 1 outbreak marker 1 infection race marker 1 CDC tile 10 event tiles Rulebook Playing Time 30 Minutes Suggested Ages 8 Players 2-5 ...
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£41.49
It is the dawn of the Industrial Age in the Netherlands For centuries the country has relied upon a series of dikes & wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea but this system is no longer enough In Pandemic Rising Tide it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean Storms are brewing & the seas are restless It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands It&s time to get to work Containing the water that threatens to consume the countryside is your greatest challenge Water levels in a region are represented by cubes & as the water containment systems currently in place begin to fail more water cubes are added to the board With water levels constantly on the rise failure to maintain the containment system could quickly lead to water spilling across the board To successfully build the four hydraulic structures needed to win a game of Pandemic Rising Tide you must first learn to predict & manipulate the flow of water Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission Fortunately water can be corralled by a strategically placed dike or slowed by pumping water out of a region Correctly identifying & intervening in at-risk areas can get you one step closer to victory 2–5 Players 45 Min Playing Time Age 8 ...
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Face dangerous new threats in Pandemic The Cure
- Experimental Meds as a fifth virus spreads across the globe & Hot Zones make
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The 2014 Ebola epidemic demonstrated the power of pandemics & their ability not only to destroy lives locally but also to capture the imagination & terrify the world Christian W Mc Millen provides a concise yet comprehensive account of pandemics throughout human history illustrating how pandemic disease has shaped history & at the same time social behavior has influenced pandemic disease Extremely interesting from a medical standpoint the study of pandemics also provides unexpected broader insights into culture & politics This Very Short Introduction describes history's major pandemics
- plague tuberculosis malaria smallpox cholera influenza & HIVAIDS
- highlighting how each disease's biological characteristics affected its pandemic development Mc Millen discusses state responses to pandemics such as quarantine isolation travel restrictions & other forms of social control & pays special attention to the rise of public health & the explosion of medical research in the wake of pandemics especially as the germ theory of disease emerged in the late nineteenth & early twentieth centuries Today medicine is able to control all of these diseases yet some of them are still devastating in much of the developing world By assessing the relationship between poverty & disease & the geography of epidemics Mc Millen offers an outspoken & thought-provoking point of view on the necessity for global governments to learn from past experiences & proactively cooperate to prevent any future epidemic

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£7.99
The air of celebration surrounding fifteen-year-old Oz Vessalius&s coming-of-age ceremony quickly turns to horror when he is condemned for a sin about which he knows nothing He is thrown into an eternal inescapable prison known as the Abyss from which there is no escape There he meets a young girl named Alice who is not what she seems Now that the relentless cogs of fate have begun to turn do they lead only to crushing despair for Oz or is there some shred of hope for him to grasp on to? About the Author Jun Mochizuki is the New York Times bestselling creator of Pandora Hearts & CRIMSON-SHELL The success of her Pandora Hearts series spawned an extremely popular anime adaptation ...
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Someone once said that all they would find there was darkness that swallowed everything whole But that never meant that light was nowhere to be found--They finally arrive at an answer to the question of how to save their world It is the product of many months even years Cruel yet kind it is a simple formula Now led on by the cogs of destiny it spells the end of but one storyas if it were no more than a ridiculous fairy tale Meet the Author Jun Mochizuki is the New York Times bestselling creator of Pandora Hearts & CRIMSON-SHELL The success of her Pandora Hearts series spawned an extremely popular anime adaptation ...
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As Oz Vessalius & his valet Gilbert are reunited with their dear Uncle Oscar they fail to notice an alienated Alice lost in thought stumbling right into the lurking Xerxes Break Before Alice can take heed of Break&s warning of a trap set by the Cheshire Cat
- a powerful extraordinary chain
- she & Break are spirited away to Cheshire&s lair where both danger & fragments of Alice&s past reside With Sharon&s help Oz & Gil find a way to enter the sealed dimension of memories but not only do their allies await them there so too does the man from Alice&s earlier memory! Does he hold the key to the truth about Oz&s "sin"? About the Author Jun Mochizuki is the New York Times bestselling creator of Pandora Hearts & CRIMSON-SHELL The success of her Pandora Hearts series spawned an extremely popular anime adaptation

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£8.99
& The answer you seek lies within them& Oz Vessalius may have survived his stint in the Abyss but he is no closer to discovering the truth behind the &sin& for which he was condemned On the advice of a mysterious man who appeared to him when Alice regained the first of her memories Oz along with Alice & Pandora&s Raven embarks on a mission to investigate the site of his disastrous coming-of-age ceremony in search of answers However what begins as a simple investigation becomes the revelation of a harsher reality which comes swooping down on Oz as the hands of the clock continue ticking away mercilessly About the Author Jun Mochizuki is the New York Times bestselling creator of Pandora Hearts & CRIMSON-SHELL The success of her Pandora Hearts series spawned an extremely popular anime adaptation ...
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Pandemic: The Fall Of Rome Board Game

Citizens soldiers and allies of the Roman Empire unite in Pandemic Fall of Rome! Raise armies defend your cities and forge alliances to ward off relentless barbarian incursions Can you hold the line against the invading horde and prevent the fall of Rome?Ages 8Players 1 - 545 - 60 minutes
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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£40.99

Product Description

Citizens soldiers & allies of the Roman Empire unite in Pandemic Fall of Rome! Raise armies defend your cities & forge alliances to ward off relentless barbarian incursions Can you hold the line against the invading horde & prevent the fall of Rome? Ages 8 Players 1
- 545
- 60 minutes

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