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£45.99
Its the mid-19th Century & diseases are spreading fast on the Iberian Peninsula Your mission? As members of the Second Royal Philanthropic Expedition you must research four deadly diseases Malaria Typhus Cholera & Yellow Fever From Barcelona to Lisboa you will travel by carriage boat & train to help the Iberian populace In addition to treating patient & sharing your research you will develop railways & purify water to help you contain the spread of disease Outbreaks & epidemics spread the diseases at an alarming rate Can you save humanity? Explore the Iberian Peninsula with new & classic Pandemic gameplay Experience two histroical challenges Playing details Suggested ages 8 Playing time 45 minutes Players 2-4 ...
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£35.49
Behind sealed bio-hazard doors scientists race against time to sequence diseases & test cures Take samples & develop cures in the Lab challenge Play on your own or as rival teams (for 4 or 6 players) Extend the On the Brink challenges with new Virulent Strain Events or the Worldwide Panic Mutation scenario Once during your turn as an action you may give a City card that matches the colour of the city you are in to a player in any city of the same colour Lab Challenge once per turn at a research station you may either Characterize a Disease or Test a Cure as a free bonus action connected to the city you are in Once per turn you may move another player’s pawn in your city or a city connected to it by Drive Ferry Doing this is a free bonus action Contains 4 new Role cards with matching pawns 3 new Event cards 1 Lab board 5 cure vials 14 Sequence cards 2 revised role cards with Lab abilities 5 Lab actions reference cards 1 CDC card 3 wooden team research stations 14 awards 8 Goal cards 10 Bonus cards 2 Virulent Strain Epidemic cards 12 violet disease cubes 2 Mutation Worldwide panic Age 13 Players 1-6 Playing Time 45 Minutes ...
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£51.99
The World is on the brink of disaster In Pandemic Legacy your disease fighting team must keep four deadly diseases at bay for a whole year Each month will bring new surprises & your actions in each game will have repercussions on the next Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? An epic twist on the now classic Pandemic mechanisms Ever changing elements means that every game will be unique to your group Shape the world the characters & even the diseases Designed by Matt Leacock & Rob Daviau Game details Ages 13 Players 2-4 Playing time 60 minutes ...
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£44.19
The World is on the brink of disaster In Pandemic Legacy your disease fighting team must keep four deadly diseases at bay for a whole year Each month will bring new surprises & your actions in each game will have repercussions on the next Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? An epic twist on the now classic Pandemic mechanisms Ever changing elements means that every game will be unique to your group Shape the world the characters & even the diseases Designed by Matt Leacock & Rob Daviau Game details Ages 13 Players 2-4 Playing time 60 minutes ...
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£62.99
The world is on the brink of total collapse Already devastated by a terrible plague much of the globe has gone dark Small groups of survivors struggle to keep the world alive but their efforts are no longer enough The world needs leaders to rise up & find the way back from the brink of extinction That task has fallen to you You must find a way or nobody will You are humanity’s last chance A cooperative legacy game for two to four players Pandemic Legacy Season 2 immerses players in a harrowing tale of survival It is seventy-one years after the events of Pandemic Legacy Season 1 & humanity has been brought to its knees A network of the last known cities persists supplied by the “havens” isolated stations floating in the ocean far from the plague Three generations of survivors have called the havens home Most of them have never set foot on the mainland But now supplies are running low & the people have turned to you to lead It is up to you to save what remaining cities you can & stop the world from ending for good Over the course of a year you & your team must search for answers to the vicious plague while maintaining your supply network Your actions will carry over to future games & your choices will forever alter the world Cities will rise & fall your characters will learn new skills & may become permanently scarred new rules will come into play & the very game board will be forever altered Each development affects the course of your group’s unique journey through this post-apocalyptic world & contributes its own twist to your story CRITICAL AIDPandemic Legacy Season 2 offers a dynamic experience that sweeps players up in a desperate fight for survival Having grown up on the havens the mainland is largely a mystery to you But now you must travel there to maintain the grid of remaining cities & explore the areas of the world that have fallen dark This task will not be easy The plague has hit the mainland hard & there is no hope of developing a cure The cities that remain need the supplies you provide to keep hanging on Pandemic Legacy Season 2 presents a unique spin on the classic Pandemic formula The City Epidemic & Event cards all return but instead of removing Disease cubes from the board you must now add Supply cubes to ward off the plague These Supply cubes are a precious commodity & your team must carefully balance producing more of them with getting them to the cities that need them most Drawing a city’s Infection card forces the locals to use a Supply cube to prevent the plague from spreading which means you need to constantly deliver fresh supplies if you want to maintain the grid If there are no Supply cubes in a city when its City card is drawn it can no longer keep the plague at bay & becomes infected As there is no cure infected cities pose a grave threat to you & your team Characters entering a city infected with a plague run the risk of being exposed to it There’s no guarantee that exposure will lead to any detrimental effects but it will always be a threat Ultimately it’s up to you to decide when to risk exposure & when to play it safe letting the infected city fend for itself AN UNKNOWN COUNTRYThe world players enter at the beginning of Pandemic Legacy Season 2 has changed significantly since Pandemic Legacy Season 1 As you begin your first game only a small portion of the world is visible—the few surviving cities that remain on the grid On top of supplying the mainland with the antibiotics food medicine & tools it needs to survive you must explore the once-known parts of the globe that have since gone dark Once there your team will make discoveries & encounter new dangers & challenges as you search for answers With the collapse of society as we know it modern conveniences are gone as well; there is limited communication diminished medical technology & reduced transportation networks As such you will have to go without the luxury of air travel that has been central to much of the Pandemic series Instead you must rely on boats to sail from port to port but inland there is no such option Most of the cities on the grid when the game opens are connected by sea routes However as your network grows & supplies are needed farther away from the havens delivering them becomes more & more difficult You must carefully coordinate with your team if you hope to reestablish contact with settlements on the fringes of civilization TELL YOUR STORYThe havens are the only home that you’ve ever known but there is a larger world out there & it needs your help Pandemic Legacy Season 2 continues the epic struggle for the fate of humanity You do not need to have played Pandemic Legacy Season 1 to experience the exciting gameplay of Pandemic Legacy Season 2 Ages 13 Players 2-4 Playing time 60 minutes ...
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£38.99
Beings of ancient evil known as Old Ones are threatening to break out of their cosmic prison & awake into the world Everything you know & love could be destroyed by chaos & madness Can you & your fellow investigators manage to find & seal every portal in time? Hurry before you loose yourself to insanity Classic Pandemic gameplay with a horrific twist Over 10 Old Ones with unique powers Custom die & figures 7 Investigators to choose from Explore an ancient dangerous mythology Created by Chuck D Yager & Matt Leacock Ages 14 Players 2-4 Playing time 40 minutes ...
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£27.99
Saving the world just got a little bit harder in Pandemic State of Emergency an expansion for Pandemic that offers three new challenges The Hinterlands Challenge in which the diseases spread from animals to humans The Emergency Events Challenge in which unpredictable events have nasty effects on the game The Superbug Challenge in which a fifth disease that cannot be treated threatens the world! To fight off this threat you must first find its cure using quarantines to stop the spread of disease in the meantime then produce vaccine doses You must eradicate the superbug disease to win This is NOT for the faint of heart ...
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£32.99
Pandemic The Cure a dice-based version of the popular Pandemic board game sets up in less than a minute & plays in 30 minutes As in the board game four diseases threaten the world & it&s up to your team to save humanity You & your team must keep the world&s hotspots in check before they break out of control while researching cures to the four plagues Players roll dice each turn to determine the actions available to them They can fly & sail between the six major population centers of the world treat disease in their current region collect samples for further study & exchange knowledge to help them in their goal of discovering cures Each player takes on a different role that has its own unique set of dice & abilities — & players must take advantage of their specializations if they are to have any hope of winning the game The Dispatcher for example can spend dice to fly others around the board while the Medic is particularly adept at treating disease Players can roll their dice as often as they like but the more times they re-roll for the perfect turn the more likely the next epidemic will occur At the end of each turn new "infection dice" are rolled to determine the type & location of newly infected populations If any region on the board is infected with more than three dice of a given color an outbreak occurs spreading disease into an adjacent region If too many outbreaks take place too many people get infected or the rate of infection gets too high all the players lose If however the players can discover the cures to the four diseases they all win & humanity is saved! Pandemic The Cure Components 48 infection dice (twelve each in four colors) 1 infection bag 7 player pawns 7 role cards 37 player dice in seven colors 6 region cards 1 treatment center (w outbreak & infection tracks) 1 outbreak marker 1 infection race marker 1 CDC tile 10 event tiles Rulebook Playing Time 30 Minutes Suggested Ages 8 Players 2-5 ...
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£41.49
It is the dawn of the Industrial Age in the Netherlands For centuries the country has relied upon a series of dikes & wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea but this system is no longer enough In Pandemic Rising Tide it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean Storms are brewing & the seas are restless It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands It&s time to get to work Containing the water that threatens to consume the countryside is your greatest challenge Water levels in a region are represented by cubes & as the water containment systems currently in place begin to fail more water cubes are added to the board With water levels constantly on the rise failure to maintain the containment system could quickly lead to water spilling across the board To successfully build the four hydraulic structures needed to win a game of Pandemic Rising Tide you must first learn to predict & manipulate the flow of water Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission Fortunately water can be corralled by a strategically placed dike or slowed by pumping water out of a region Correctly identifying & intervening in at-risk areas can get you one step closer to victory 2–5 Players 45 Min Playing Time Age 8 ...
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£21.99
Face dangerous new threats in Pandemic The Cure
- Experimental Meds as a fifth virus spreads across the globe & Hot Zones make
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Pandemic On The Brink Expansion

Has saving humanity become routine? Spice Pandemic up with new roles and events Add a fifth player try Legendary difficulty or add an optional challenge What if one disease is particularly nasty? Or if a fifth disease is wreaking havoc? Or even worse if that fifth disease is being spread by a hidden Bio-Terrorist? BIO-TERRORIST Use only in the Bio-Terrorist Challenge After each player turn do up to 2 actions plus 1 DriveFerry action (in any order) Contains 7 new Role cards with matching pawns 8 new Event Cards 8 Virulent Strain Epidemic cards 12 purple Disease cubes 1 purple Disease wood marker 1 Cure Indicator sticker and card 2 Mutation cards 3 Mutation Event cards 1 Bio-Terrorist location pad 1 Epidemic card 1 reference card 4 blank cards for customizing 5 petri dishes and labels Age 13
Players 2-5 Playing Time 45 Minutes
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Product Description

Has saving humanity become routine? Spice Pandemic up with new roles & events Add a fifth player try Legendary difficulty or add an optional challenge What if one disease is particularly nasty? Or if a fifth disease is wreaking havoc? Or even worse if that fifth disease is being spread by a hidden Bio-Terrorist? BIO-TERRORIST Use only in the Bio-Terrorist Challenge After each player turn do up to 2 actions plus 1 Drive Ferry action (in any order) Contains 7 new Role cards with matching pawns 8 new Event Cards 8 Virulent Strain Epidemic cards 12 violet Disease cubes 1 violet Disease wood marker 1 Cure Indicator sticker & card 2 Mutation cards 3 Mutation Event cards 1 Bio-Terrorist location pad 1 Epidemic card 1 reference card 4 blank cards for customizing 5 petri dishes & labels Age 13 Players 2-5 Playing Time 45 Minutes

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Purple - A colour between red and blue. Commonly associated with Cadburys
Wood - A hard material found in trees. Used for tool making, fuel and construction.
Sticker - A label that has an adhesive glue on the back and generally pictures on the front.
Reference - To prove evidence with a back up source.

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Page Updated: 2022-04-14 12:22:47

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