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An engaging Numbers activity book to really help boost your child's progress at every stage of their learning! Fully in line with the Early Years Foundation Stage this Maths book provides reassurance whilst supporting your child's learning at home Combining useful Maths practice with engaging colourful illustrations this Numbers workbook helps to boost your child's confidence & develop good learning habits for life Each fun activity is designed to give your child a real sense of achievement Included in this book questions that allow children to practise the important skills learned at school colourful activities that make learning fun & motivate children to learn at home helpful tips & answers so that you can support your child's learning ...
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Numbers are integral to our everyday lives & feature in everything we do In this Very Short Introduction Peter M Higgins the renowned mathematics writer unravels the world of numbers; demonstrating its richness & providing a comprehensive view of the idea of the number Higgins paints a picture of the number world considering how the modern number system matured over centuries Explaining the various number types & showing how they behave he introduces key concepts such as integers fractions real numbers & imaginary numbers By approaching the topic in a non-technical way & emphasising the basic principles & interactions of numbers with mathematics & science Higgins also demonstrates the practical interactions & modern applications such as encryption of confidential data on the internet ABOUT THE SERIES The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area These pocket-sized books are the perfect way to get ahead in a new subject quickly Our expert authors combine facts analysis perspective new ideas & enthusiasm to make interesting & challenging topics highly readable ...
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Tracklist A1 Iluntasuna Soilik A2 Lautada Izoztuetan A3 Pairamena B1 Behin Hilko Naiz B2 Nire Arnasean Biziko Da Gaua B3 Itzaletan Solasean C1 Iraganeko Errautsak C2 Itzaltzuko Bardoari ...
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Numenera is a science fantasy roleplaying game set in the far distant future Humanity lives amid the remnants of eight great civilizations that have risen & fallen on Earth These are the people of the Ninth World This new world is filled with remnants of all the former worlds bits of nanotechnology the dataweb threaded among still-orbiting satellites bio-engineered creatures & myriad strange & wondrous devices These remnants have become known as the numenera Player characters explore this world of mystery & danger to find these leftover artifacts of the past not to dwell upon the old ways but to help forge their new destinies utilizing the so-called &magic& of the past to create a promising future Numenera Character Options is a supplement for Numenera & provides new options for Numenera characters In addition to new descriptors & foci Numenera Character Options offers new mutations new non-human races new esoteries new fighting moves & new tricks of the trade It also introduces new kinds of descriptors expanding the concept to include character origins & negative traits along with new rules for customizing characters switching descriptors & foci & more! ...
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The Numenera corebook is the main rulebook It’s a 416-page hardcover with color art some of which we’ve previewed for you This book gives you all the rules of the game as well as the Ninth World setting GM advice & even some adventures to get you started We’re taking the lessons that I learned creating Ptolus & applying them here so if you liked the way that book was presented & organized you’re going to like this book ...
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The lands of the Ninth World are vast & filled with the leftover marvels of prior worlds But the ancients didn&t live & work their strange ways only upon the land & the secrets treasures & deadly dangers of the past also lie beyond the vast horizons
- & beneath the foam-flecked waves
- of the Ninth World&s great ocean Ancient ruins? Secrets? Treasures? Gods? Any of these & rewards yet unimagined may await discovery for those willing to leave the comforting familiarity of dry land & accept the ocean&s cold dangerous embrace Into the Deep introduces new creatures cyphers & artifacts usable in any Numenera campaign

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Ferocious terrifying or just plain weird 140 new creatures for the Numenera setting Featuring more than 140 creatures & characters the Ninth World Bestiary is lavishly illustrated & wildly imaginative With GM advice on using pre-made creatures as well as creating your own it also

Includes::
lots of additional details about the Ninth World’s complex far-future post apocalyptic ecology Ninth World parasites transdimensional creatures mechanical automatons extraterrestrials & loads & loads of monsters for characters to face & fight are just the beginning in the weird & wonderful setting of Numenera

...
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Three lengthy adventures wrapped in a thrilling frame story with a life-&-death twist! It begins simply enough Doesn’t it always? A nobleman’s estate needs tending in his absence But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness? & once such a discovery is made can it be undone? The Devil’s Spine wraps three distinct adventures in a thrilling hard-driving frame story The terrifying devil’s spine graft will claim a life & the clock is ticking Removing it will send the characters to the depths of the Mechanized Tomb into a web of Viral Transmissions & ultimately off the corebook map & into uncharted territory when they go Beyond the Maelstrom ...
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Numenera Cypher Chest

ypher Deck XP Deck and Creature Deck for Numenera Cyphers are among the most common type of numenera devices in the Ninth World Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons wearable devices quick heals and more This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly Twenty item cards are lavishly illustrated with different device types while each of the 100 power cards offers multiple power options to match the device In Numenera exploration and risk are everything Players earn experience points not for killing monsters but for making discoveries and facing unexpected challenges You
might rack up your XP between sessions but most commonly you receive experience points during play when events take an unexpected turn or you make a remarkable discovery And XPs are a sort of currency often changing hands between players The Numenera XP Deck gives you a set of tangible tokens to represent experience points This 30-card deck is a simple but useful tool at the game table Build encounters quickly and easily or create them randomly on the fly Then give your players a look at their foes before plunging into combat This deck contains 100 of the most commonly encountered creatures in the Ninth World drawn from both the Numenera corebook and The Ninth World Bestiary When you need to build an encounter (either when prepping your game or at the gaming table) simply draw a card from
this deck You’ve got basic stats (with a reference to the corebook for full stats and info) on one side and an image to share with your players on the reverse
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Product Description

ypher Deck XP Deck & Creature Deck for Numenera Cyphers are among the most common type of numenera devices in the Ninth World Usually single-use & frequently cobbled together or used in ways completely unrelated to their original intent cyphers are a great opportunity for characters to discover & use the numenera as one-time weapons wearable devices quick heals & more This deck of 120 full-color cards allows GMs & players to randomly generate cyphers on the fly Twenty item cards are lavishly illustrated with different device types while each of the 100 power cards offers multiple power options to match the device In Numenera exploration & risk are everything Players earn experience points not for killing monsters but for making discoveries & facing unexpected challenges You might rack up your XP between sessions but most commonly you receive experience points during play when events take an unexpected turn or you make a remarkable discovery & XPs are a sort of currency often changing hands between players The Numenera XP Deck gives you a set of tangible tokens to represent experience points This 30-card deck is a simple but useful tool at the game table Build encounters quickly & easily or create them randomly on the fly Then give your players a look at their foes before plunging into combat This deck contains 100 of the most commonly encountered creatures in the Ninth World drawn from both the Numenera corebook & The Ninth World Bestiary When you need to build an encounter (either when prepping your game or at the gaming table) simply draw a card from this deck You’ve got basic stats (with a reference to the corebook for full stats & info) on one side & an image to share with your players on the reverse

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World - A physical grouping, commonly used to describe earth and everything associated with ti
Set - a group of items usually related to one another. Some objects cannot function without the complete set of items.
Quick - Something that is fast
Simple - Basic, easy no difficulty in understanding.
Experience - To gain further knowledge by practising.
Reference - To prove evidence with a back up source.

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