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Ian Iansson is a bit worried about his school trip Firstly Ian doesn't have any friends plus his mum has packed him ten pairs of pants for a two-day trip But as it turns out these are the least of his problems Because when Ian's class arrives at the spooky old house he notices something that looks awfully like zombies 272 pages Brown Matt ...
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ll human personnel is to be evacuated immediately from Production Facility Mechatron-7 on direct orders from the Noatun Central Command Control over Mechatron-7 is to be temporarily transferred to AI construct NODOS to secure continued production In a huge facility hidden underneath the ocean an army of robots continues to carry out the final orders of humanity Waiting for the humans to return the work tirelessly in decaying factories But now decades after the humans left something has changed Some robots have started to express their own free will Will these self-aware robots save the Collective
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While Mutants & Masterminds players create heroes the Gamemaster creates the villains the adventures & the entire world where the series takes place That can be a lot of work but the Mutants & Masterminds Gamemaster&s Guide is here to help This book has everything a M&M Gamemaster needs from guidelines on creating challenges & adventures to advice on designing your own setting & series The Gamemaster&s Guide

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guidance on how to set up & run your game & to help your players create the best heroes archetypes that make building villains easy world-building tips & options for modifying the game to suit your group&s play style

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Every hero needs an origin story & this can be yours! Written with new gamers in mind the Basic Hero&s Handbook streamlines & clarifies the flexible robust third edition rules of Mutants & Masterminds With simplified character creation & a selection of ready-made adventures the Mutants & Masterminds Basic Hero&s Handbook lets players jump right into the action The book is fully compatible with the Deluxe Hero&s Handbook & the entire library of third edition Mutants & Masterminds supplements instantly expanding your character options & adventure potential Whether you&re just getting started or want an extra player-friendly reference at the table the Mutants & Masterminds Basic Hero&s Handbook is the choice for your world-saving needs! ...
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Since 2002 Mutants & Masterminds has earned its title as the World Greatest Superhero RPG inspiring countless game sessions & winning many awards for excellence The Mutants & Masterminds Deluxe Hero Handbook is the revised & expanded core rulebook of the game Third Edition detailing everything you need to have your own superheroic adventures The character creation system lets you make the hero you want to play choosing from a wide range of skills advantages & power effects Customize your hero powers with modifiers to create an almost endless range of superhuman abilities The Deluxe Hero Handbook

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Mutants & Masterminds Power Profiles

Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine Power Profiles gives you those powers and more! In this book are more than thirty power types from Air and Armor to Water and Weather each with some two dozen or more powers described and built in M&M game terms That&s more than seven hundred different ready-to-use powers all in one book! Power Profiles includes something for everyone Think your ideal hero doesn&t have any powers? Think again Power Profiles includes Luck Powers Martial Powers and Talent Powers special abilities that could all be described as superior training or skill! You can find endless ideas for M&M heroes and villains just by turning the pages of Power Profiles and
letting your imagination go and you can point both new and experienced players to just the right section for the hero they want to play Power Profiles includes new power options extras flaws and variants to modify the basic power effects from the Hero&s Handbook so you can create the powers you want More than just powers each profile also covers complications associated with those powers to give your characters added depth and to help you earn hero points in play Power Profiles refines and greatly expands the power options from Mutants & Masterminds taking its basic effects and turning them into a wealth of options you can choose from With this book there&s no limit to your power!
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£28.99

Product Description

Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine Power Profiles gives you those powers & more! In this book are more than thirty power types from Air & Armor to Water & Weather each with some two dozen or more powers described & built in M&M game terms That&s more than seven hundred different ready-to-use powers all in one book! Power Profiles

Includes::
something for everyone Think your ideal hero doesn&t have any powers? Think again Power Profiles

Includes::
Luck Powers Martial Powers & Talent Powers special abilities that could all be described as superior training or skill! You can find endless ideas for M&M heroes & villains just by turning the pages of Power Profiles & letting your imagination go & you can point both new & experienced players to just the right section for the hero they want to play Power Profiles

Includes::
new power options extras flaws & variants to modify the basic power effects from the Hero&s Handbook so you can create the powers you want More than just powers each profile also covers complications associated with those powers to give your characters added depth & to help you earn hero points in play Power Profiles refines & greatly expands the power options from Mutants & Masterminds taking its basic effects & turning them into a wealth of options you can choose from With this book there&s no limit to your power!

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