You can&t clear thousands of dungeons without making a few frenemiesso that&s what we did! As long as your imaginary frenemies are safely stored inside their blister they help you in combat — but if you release them to get at the cards inside you can&t use their rule anymore Oh temptation! As long as the Munchkin Imaginary Frenemies package remains unopened you may keep your imaginary frenemies in front of you as a 2 combat bonus It cannot be lost to Curses Bad Stuff or theft & stays with you even if you die At any time you may open the package releasing your frenemies & draw as many Treasures as there are players in your game Keep one of the Treasures for yourself & give each other player one each Sign the two Door cards inside & put them in your hand as well When you play a card that you have signed it has double effect Save this card so you remember this rule in the future!