The year is 1847 on Jack Turner's 11th birthday It is the awful day that his father is lost at sea & despite great grandma Tess' belief in the power of the dandelion wishes Jack knows no amount of magic will bring him back &8212; but he tries anyway Nothing happens&8230; In an act of rage Jack sets in motion a series of events that transports him to the true kingdom of Mourne a realm half-real half-imagined that's filled with all manner of fantastical creatures Jack encounters Cobs a 437-year old clurichaun (don't call him a leprechaun) who lives alone in a creaky old mansion perched on top of a tree that grows within a tree Soon Jack learns that his tampering with the long forgotten magic of Mourne has stirred something deep within the heart of the mountains An ancient wall encircles the center of the Kingdom a wall that has held strong for centuries but now the evil it was built to imprison has a plan to escape The Nightmares &8212; the deepest fears from the darkest corners of Irish Legend &8212; are being called from their slumber From the four corners of the Kingdom they come Their one aim to tear down the wall & set the Old Ones' Shimnavore free In Mourne Quest a 2-4 player cooperative board game based on the novel Mourne Quest by Irish author Garry Mc Elherron heroes Jack Cobs & their friends must battle to banish the Nightmares & save the Kingdom of Mourne As they race towards their goal they gather power from the land itself with granite blackthorn flax & gold fueling their quest & magical items to boost their skills But even the Bog Beans the normally elusive faerie folk of the dark forests & marshlands seem set to block their path Together the heroes face an epic struggle to escape the Bog Beans dispel the Nightmares & finally defeat the Shimnavore Players 2-4 Playing time 80-120 mins Ages 10