Most know of the tournaments of knights hosted by Arthur but only a few know of Merlin's Beast Hunt tournament! In the tournament held on a remote isle mages use magical seeds & their own sorcery to create fences of natural elements to enclose & capture various beasts As one of the competing mages you use your share of eighty custom dice as seeds to hold semi-transparent cards that represent fences of bamboo lightning thorns & water Use these fences to capture magical beasts chimeras unicorns basilisks & centaurs The magician who has the most points for capturing beasts & building fences wins the tournament & becomes the Champion of Magic thanks to Merlin's Beast Hunt! Players 2-4 Playing time 45 mins Ages 14