MULE was first published as a computer game in 1983 Inspired by board games it became a breakthrough then a classic Now this warm-hearted game of cut-throat capitalism is finally available as a board game! In MULE The Board Game you are one of the pioneering & industrious species of a Galactic Federation Together with your fellow colonists you attempt to settle the distant Planet Irata with the so-called help of a mule-like machine you all learn to hate But for now he&s all you&ve got Well him & your fellow colonists I wouldn&t count on their help though — not unless there&s profit Good luck You&ll need it In MULE (abbreviated from “ Multiple Use Labor Element”) players claim plots of land & install mechanical robots (MULEs) to work on them MULEs produce goods that colonists can use sell for profit or stockpile for (hopefully) even more profit Smithore is a metal that cannot be used by players directly but can be sold to The Store The Store uses Smithore to manufacture MULEs Since players need MULEs to produce their Goods they must sell Smithore to increase their production Crystite is a luxury mineral with a highly volatile price It is not needed for anything on Planet Irata but can be exported to other worlds for great profits (unless stolen by Pirates – you have been warned!) Food is needed by players to take Development Actions such as Assaying Lands or Installing Refitting MULEs Energy is needed to power MULEs You&ll know the value of Energy when you lack it There will be unexpected surpluses & shortages of different goods causing market prices to fluctuate Players must plan ahead while maintaining flexibility to change their plans as all kinds ”fun” planetary disasters hit them Interaction between colonists is highly opportunistic they will gladly help you if there&s profit in it for them Or maybe not You&ll get to see the true color of your friends by playing MULE with them The most cunning settler & trader receives fame fortune & the honorary title of First Founder! There is also an overall Colony Retirement score describing how your colony succeeded (or failed) as a whole Players 3-4 Playing time 90-120 minutes Suggested ages 10