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In The Drowned Ruins you enter the Temple of the Deceived only to find that you must navigate labyrinthine Underwater passageways to reach the mysterious chest that can only be opened by the key in your possession Holding your breath as you move between grottos you are unable to ask for help from new allies whilst trapped in these locations even as you suffer terrible Forced effects But you have come too far to give in now Now with The Drowned Ruins Nightmare Deck you will step back into the temple to explore new locations like the Jagged Cavern & face untold horrors that lurk within the murky depths You will need to call upon all your strength to keep your head above water When you’re dragged beneath the waves in Nightmare Mode encounter card effects cannot be canceled & there is no telling what creeping things may watch you from the water In these dark underground chambers untouched by the sun for countless years strange & grotesque creatures have thrived undisturbed at least until now You may wade through the muck only to have your ankle grabbed by the Submerged Dead or caught in the teeth of a Great Shark! But if you survive the expedition to the heart of the temple great discoveries await you Contains 20 cards to swap with specific cards from The Drowned Ruins Adventure pack encounter deck to raise the difficulty of that scenario to nightmare difficulty This is not a standalone product It requires a copy of The Lord of the Rings The Card Game Core Set The Grey Havens deluxe expansion & The Drowned Ruins adventure pack to play ...
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£15.99
With its sixty new cards Across the Ettenmoors thrusts you squarely into the heart of the troll-fells a stretch of land rumored to be riddled with Trolls In this third Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game your heroes must travel through this dangerous territory even as the hordes of Mount Gram follow close behind Fortunately you&ll also find a new Tactics hero & three copies each of nine different player cards including new Signals Mounts Ents & Valour effects The third Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game A new scenario challenges players to send their heroes across the deadly troll-fells A new Tactics hero lends versatility to your fellowship&s defensive efforts Nine different player cards (three copies each) add new Signals Mounts Ents & Valour effects Continues the epic narrative from The Lost Realm deluxe expansion ...
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£13.99
&8220; In the midst upon a stony height stands Dol Guldur where long the hidden Enemy had his dwelling We fear that now it is inhabited again & with power sevenfold A black cloud lies often over it of late”&8211; Haldir The Fellowship of the Ring Rally your heroes for a battle with the servants of Sauron in Attack on Dol Guldur! This standalone scenario for The Lord of the Rings The Card Game which featured at Gen Con 50 & the 2017 Fellowship Event transports you & your company of heroes to the dangerous Wilderlands Here you have the chance to align yourself with the great host of Lorien as they fight to free those held in the necromancer&8217;s dungeons & drive back the dark forces that seek to consume Middle-Earth This scenario offers various forms of gameplay with both Standard Mode for 1-4 players & Epic Multiplayer Mode for 1-12 players Throw down the walls of Dol Guldur Lay bare the pits free the condemned souls within the dungeons & break Sauron&8217;s hold on Middle-earth! This is not a standalone product It requires a copy of The Lord of the Rings The Card Game Core Set to play ...
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£11.24
They seemed often in the blind dark to sense some resistance thicker than the foul air As they thrust forward they felt things brush against their heads or against their hands long tentacles or hanging growths perhaps they could not tell what they were & still the stench grew" –JRR Tolkien The Two Towers Beneath the Sands is the third Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game & its new scenario makes it clear that there&s more than Haradrim to fear among the lands of Harad As several of Middle-earth&s greatest heroes continue their perilous homeward journey through the hostile lands of Harad they find evidence that a pack giant spiders have dragged people under the dunes Compelled to investigate these heroes must crawl into the spider&s tunnels only to navigate a scenario that weaves through a labyrinth of cobweb-choked darkness blocked passages & deadly spiders Time is of the essence as the spiders& victims may yet be alive but you&ll need to be clever & attentive lest you become lost underground With scenario-specific rules that allow you to squander your progress when you get off-track even if you quest successfully Beneath the Sands places an emphasis upon the game&s questing & exploration in a way that truly means that you can feel trapped in a maze Fortunately the Adventure Pack also comes with a new Scout hero & twenty-seven player cards (three copies each of nine different cards) to help you get back onto the proper path – or forge your own This is not a standalone product Requires a copy of The Lord of the Rings The Card Game Core Set & The Sands of Harad deluxe expansion to play ...
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£13.49
Continue your adventures in the far eastern portions of Middle-earth with The City of Ulfast the second Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings The Card Game! This 60-card pack contains an entirely new scenario that sees players infiltrating the Easterling city of Ulfast in search of information on the dastardly Thane Ulchor ...
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£15.49
The Battle of Carn Dûm is the fifth & penultimate Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game Over the course of the Angmar Awakened cycle the heroes of Middle-earth have become aware of an evil that threatens the North Now the time has come to strike With its sixty new cards The Battle of Carn Dûm introduces a challenging combat-intensive scenario that takes your heroes into the heart of Angmar where you&ll need to fight your way through hordes of Orcs & other creatures in order to prevent an ancient evil from returning to the world However if the walls of Carn Dûm & the raw might of the assembled Orcs & Werewolves aren&t enough to slow you you&ll still need to deal with the dread Captain that leads them & the foul & shadowed Sorcery that fills the air Nonetheless your heroes & their courage are not to be underestimated Along with its scenario The Battle of Carn Dûm introduces a new Dúnedain hero & twenty-seven player cards (three copies each of nine different cards) including powerful events for each Sphere of influence These continue to round out the new mechanics explored within the cycle as Leadership & Tactics players gain new Valour effects Lore players gain an event that allows their Dúnedain or Rangers to avoid a scenario&s deadliest enemies & Spirit players gain a Noldor-themed card that plays only from the discard pile With their new allies & these powerful events your heroes just might stand a chance ...
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£15.99
For several of Middle-earth&s heroes the end to a long & difficult journey through Harad is nearly within sight These heroes have survived a shipwreck & a desert crossing They have tamed Mûmakil & allied themselves to a tribe of good-willed Haradrim They have battled Orcs & Wargs They have confronted Giant Spiders & wicked Southrons & they have freed their friends from one of the Dark Lord&s dungeons But now the friends they have freed are slowing them down The heroes know the Orcs & Wargs will soon return—and in greater numbers The Southrons will want their revenge & there are still many miles to cross before they reach the safety of Gondor With its sixty cards (including a new hero & three copies of each new player card) The Crossings of Poros challenges you & your heroes to find your way through the final stretches of Harad Will you lead your company through the desert? Or will you ask them to weave their way through the rocky hills of the Ephel Dúath? Both paths bring their own dangers & it falls to you to safeguard your heroes their allies & their hope for freedom This is not a standalone product Requires a copy of The Lord of the Rings The Card Game Core Set & The Sands of Harad deluxe expansion to play ...
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£14.49
Your adventures in the tainted North of Middle-earth approach their climactic conclusion with the new scenario from The Dread Realm! The sixth & final Adventure Pack in the Angmar Awakened cycle of Adventure Packs for The Lord of the Rings The Card Game The Dread Realm challenges you to make a final push through the cold unhallowed halls of Carn Dum the very source of the North kingdom&s greatest evils In addition to its scenario The Dread Realm introduces a new Spirit hero & three copies each of twentyseven player cards The sixth & final Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game Middle-earth&s heroes must navigate hallways full of dark magic & tortured spirits Comes with a new Noldor hero & twenty-seven player cards (three copies each of ninedifferent cards) Continues to explore the Dunedain & Noldor themes introduced in the cycle Requires encounter sets from The Lost Realm deluxe expansion ...
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£14.49
Your mission should be complete with both your party & Wilderland safe at last but now you find yourself out of the frying pan & into the fire In a move long-planned Urdug has returned with an army of Goblins to lay claim to Gundabad & the dragon&8217;s hoard Goblins swarm up the mountain slope surrounding your party & you have no choice but to fight to keep them back The Ered Mithrin cycle of The Lord of the Rings The Card Game reaches its thrilling conclusion with its sixth & final Adventure Pack The Fate of Wilderland! Set against an army of Goblins with new deadly encounter cards to challenge your heroes & new player cards to help you ready for the fight this is sure to be a battle worthy of legend! This is not a st&-alone deck A copy of The Lord of the Rings The Core Set & The Wilds of Rhovanion deluxe expansion is required to play ...
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£26.49
The Land of Shadow is the fourth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game! Join Frodo Baggins near the land of Mordor for three new scenarios that recreate adventures drawn straight from the second half of The Two Towers Wrestle with Gollum at the edge of the Dead Marshes join the Rangers of Gondor to ambush the Haradrim in Ithilien & brave the deadly dark of Shelob's lair In addition to its new scenarios The Land of Shadow also introduces three new heroes & thirty player cards The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Recreates adventures drawn straight from the second half of The Two Towers Three scenarios can be played as standalone experiences or combined with your other The Lord of the Rings Saga scenarios in Campaign Mode New boons & burdens lend further weight to your decisions Expands your customization options with three new heroes & thirty player cards ...
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Lord Of The Rings LCG Escape From Mount Gram Adventure Pack

Join the Rangers of the North for a dramatic prison break in Escape from Mount Gram the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game! In addition to its wild new scenario the sixty new cards from Escape from Mount Gram introduce a new Lore hero cards that encourage direct action against the Enemy a pair of Ent-focused cards a new side quest and new ways to create combinations based around manipulating the encounter deck and the victory display The second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card GameA new scenario challenges you to break out of the Goblin stronghold Mount GramIntroduces new ways to forge combinations based around manipulating the encounter deck and victory displayContains a new Lore hero and
three copies each of nine different player cardsRequires The Lost Realm deluxe expansion to play and builds upon that expansion&s story arc
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Product Description

Join the Rangers of the North for a dramatic prison break in Escape from Mount Gram the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game! In addition to its wild new scenario the sixty new cards from Escape from Mount Gram introduce a new Lore hero cards that encourage direct action against the Enemy a pair of Ent-focused cards a new side quest & new ways to create combinations based around manipulating the encounter deck & the victory display The second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings The Card Game A new scenario challenges you to break out of the Goblin stronghold Mount Gram Introduces new ways to forge combinations based around manipulating the encounter deck & victory display Contains a new Lore hero & three copies each of nine different player cards Requires The Lost Realm deluxe expansion to play & builds upon that expansion&s story arc

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Gram - 1000 Grams is equal to 1 Kilogram
Adventure - an undertaking of an exciting challenge or experience.

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Page Updated: 2022-04-14 12:22:47

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