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This book which has now established itself as a classic study of working class boys describes how Paul Willis followed a group of 'lads' as they passed through the last two years of school & into work The book explains that for 'the lads' it is their own culture which blocks teaching & prevents the realisation of liberal education aims This culture exposes some of the contradictions within these formal aims & actually supplies the operational criteria by which a future in wage labour is judged Paul Willis explores how their own culture can guide working class lads on to the shop floor This is an uncompromising book which has provoked considerable discussion & controversy in educational circles throughout the world
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Learning to teach involves hard work & careful preparation To become an effective teacher requires pedagogical & subject knowledge an understanding of your pupils & how they learn & the confidence to respond to dynamic classroom situations Learning to Teach in the Secondary School is the market leading text for all undergraduate postgraduate & school-based routes to qualified teacher status It offers an in-depth & practical introduction to the knowledge skills & understanding needed to become a confident & effective teacher With a focus on evidence-based practice the book

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Learning Virtual Reality

As virtual reality approaches mainstream consumer use a vibrant development ecosystem has emerged in the past few years This hands-on guide takes you through VR development essentials for desktop mobile and browser-based applications You'll explore the three go-to platforms-OculusVR Gear VR and Cardboard VR-as well as several VR development environments programming tools and techniques If you're an experienced programmer familiar with mobile development this book will help you gain a working knowledge of VR development through clear and simple examples Once you create a complete application in the final chapter you'll have a jumpstart on the next major entertainment medium Learn VR basics for UI design 3D graphics and stereo rendering Explore Unity3D the current development choice among
game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung's Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google's Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer
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Product Description

As virtual reality approaches mainstream consumer use a vibrant development ecosystem has emerged in the past few years This hands-on guide takes you through VR development essentials for desktop mobile & browser-based applications You'll explore the three go-to platforms-Oculus VR Gear VR & Cardboard VR-as well as several VR development environments programming tools & techniques If you're an experienced programmer familiar with mobile development this book will help you gain a working knowledge of VR development through clear & simple examples Once you create a complete application in the final chapter you'll have a jumpstart on the next major entertainment medium Learn VR basics for UI design 3D graphics & stereo rendering Explore Unity 3D the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung's Gear VR with the Android & Oculus Mobile SDKs Build browser-based applications with the Web VR Javascript API & Web GL Create simple & affordable mobile apps for any smartphone with Google's Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer

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Jargon Buster

Samsung - A South Korean electronics manufacturer founded in 1938
Graphics - A general term for visual aspects of an item/display
Entertainment - Something that provides amusement
Learning - Educating and growing in intelligence.
Affordable - Something that is within a set price range that can be afforded due to its reasonable price.
Simple - Basic, easy no difficulty in understanding.
Degree - An angle measurement, also can be the measurement of an extent that something happens, can also relate to an university academic measurement.
degree - The extremity of something or the angle. Can also relate to a university achievement.
Design - A drawing or styles that shows the look and functionality of something before its made.

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