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Learning Processing: A Beginner's Guide To Programming Images,
Animation, And Interaction

Learning Processing Second Edition is a friendly start-up guide to Processing a free open-source alternative to expensive software and daunting programming languages Requiring no previous experience this book is for the true programming beginner It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art live video processing and data visualization Step-by-step examples thorough explanations hands-on exercises and sample code supports your learning curve A unique lab-style manual the book gives graphic and web designers artists and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language followed by careful explanations
of select advanced techniques The book has been developed with a supportive learning experience at its core From algorithms and data mining to rendering and debugging it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media This book is ideal for graphic designers and visual artists without programming background who want to learn programming It will also appeal to students taking college and graduate courses in interactive media or visual computing and for self-study
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Learning Processing Second Edition is a friendly start-up guide to Processing a free open-source alternative to expensive software & daunting programming languages Requiring no previous experience this book is for the true programming beginner It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art live video processing & data visualization Step-by-step examples thorough explanations hands-on exercises & sample code supports your learning curve A unique lab-style manual the book gives graphic & web designers artists & illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language followed by careful explanations of select advanced techniques The book has been developed with a supportive learning experience at its core From algorithms & data mining to rendering & debugging it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media This book is ideal for graphic designers & visual artists without programming background who want to learn programming It will also appeal to students taking college & graduate courses in interactive media or visual computing & for self-study

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Jargon Buster

Students - A group of humans who are still in full time education
Graphics - A general term for visual aspects of an item/display
Interactive - Interaction can take place between a person and a device
edge - Enhanced data rates for GSM evolution also known as enhanced GPRS. A mobile phone technology with improved data transmission rates.
edge - The point at which two surfaces meet
cutting - The seperation of an object usually using a cutting tool such as a knife
Language - the method of communication used in different areas. Humans and computers have many different languages.
Learning - Educating and growing in intelligence.
Alternative - Another available choice or possibility
Manual - A book of instructions to build or operate items, also a form of labour which your hands are used.
Experience - To gain further knowledge by practising.
Ideal - Something that satisfies a perfect criteria.
Language - The way humans communicate either written and spoken.
Environment - The conditions and surrounding area.

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