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Before the Harbinger Foundation before Project Rising Spirit Toyo Harada spent decades circling the globe recruiting empowered individuals to his cause through coercion intimidation & influence But how is one deal brokered in secret between Harada & Rising Sprit Securities forty years ago now wreaking havoc in the modern day? & when the past comes roaring back how will Peter Stanchek & the rest of Harada most wanted react to the revelation of Rising Spirit secret mission & the Harbinger hunter known as Bloodshot? Collecting Harbinger 11-14 & Harbinger 0 join New York Times bestselling writer Joshua Dysart (Unknown Soldier) & acclaimed artists Khari Evans (Carbon Grey) Trevor Hairsine (X-Men Deadly Genesis) Mico Suayan (The Punisher) & Pere Perez (Smallville Season 11) for a complete standalone tale of the dark foundations behind Valiant's first crossover event ...
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The Renegades thought they could get their old lives back They thought they could bring down Toyo Harada & the Harbinger Foundation They were wrong & now one of them will die Once again Peter Stanchek & the Renegades are on the run with the combined forces of the Harbinger Foundation & Project Rising Spirit closing in on all sides This time however the team&s newest member Ax has left a trail of leaked classified information that could could win the day
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TOYO HARADA STRIKES BACK! Peter Stanchek&s team has been shattered & a teenage Renegade lies dead
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Harbinger Wars Valiant first crossover event begins here! Two dozen undisciplined untested & untrained superhuman children have just escaped from a top-secret research facility & into the world When Bloodshot Toyo Harada & Peter Stanchek join the chase will the Valiant Universe be ready for its first all-out superhuman showdown? Collecting Harbinger Wars 1-4 by acclaimed writers Joshua Dysart (Harbinger) & Duane Swierczynski (Bloodshot) & artist Clayton Henry (Archer & Armstrong) start reading here for a high-stakes tale that will put Valiant's greatest heroes to the ultimate test! ...
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Presenting the the best-selling crossover event that redefined the Valiant Universe for a new generation now in the most complete collection yet From the first salvo all the way to the very last shot follow the complete saga from its beginning in the first issues of HARBINGER & BLOODSHOT & see what set them on the road to collision in the pages of HARBINGER WARS! When an untrained & undisciplined team of super-powered test subjects escape from Project Rising Spirit & onto the Vegas Strip Bloodshot & the Harbinger Renegades will find themselves locked in battle against a deadly succession of opponents – & each other As the combined forces of the HARD Corps Generation Zero & omega-level telekinetic Toyo Harada all descend on Las Vegas to vie for the control of Rising Spirit’s deadliest assets the world is about to discover the shocking price of an all-out superhuman conflict…and no one will escape unscathed Who will survive the Harbinger Wars? From acclaimed acclaimed writers Joshua Dysart (HARBINGER) & Duane Swierczynski (BLOODSHOT) & an all-star cast of artists including Clayton Henry (Archer & Armstrong) Khari Evans (IMPERIUM) Manuel Garcia (Black Widow) Barry Kitson (Fantastic Four) & more! Collecting HARBINGER WARS 1-4 HARBINGER 1-14 BLOODSHOT 1-13 ...
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Imray has commissioned this English language edition of Skagerrak Forlag's Harbour Guide to Slovenia Croatia & Montenegro which covers the coasts of those countries & their islands 350 pages ...
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Winner of the 2017 Crime Writers' Association Diamond Dagger Vera Stanhope will return in The Seagull Harbour Street is the sixth book in Ann Cleeves' Vera Stanhope series
- now the major ITV detective drama Vera starring Brenda Blethyn A KILLING In Newcastle Detective Joe Ashworth & his daughter Jessie travel home on the busy Metro The train is stopped unexpectedly & Jessie sees that one woman doesn't leave with the other passengers Margaret Krukowski has been fatally stabbed A WITNESS No one saw the murder take place How can this be when the train was packed? Searching for a lead DI Vera Stanhope heads to the quiet Northumberland town of Mardle to investigate She can feel in her bones that the local residents know more than they are letting on a killer is among them A SECRETJust days later a second woman is murdered Retracing the victims' final steps Vera finds herself searching deep into the hidden past of this seemingly innocent neighbourhood led by clues that keep revolving around one street why are the residents of Harbour Street so reluctant to speak? DI Vera Stanhope is back & she wants answers Also available in the Vera Stanhope series are The Crow Trap Telling Tales Hidden Depths The Glass Room & The Moth Catcher
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When cargo vessels come into harbour having covered thousands of sea miles theystill have a difficult stretch ahead of them This is where the harbour tug boatcome into their own take over command & tow these gigantic ships safely alongside the quay The tug boats do not carry any cargo but serve to tow large tankers & cargo vessels These small robust but very manoeuverable boats have very powerful engines developing from 250 to thousands of horsepower The bridge is designed as a high superstructure to give them a good panoramic view that will enable them to do their job properly & guarantee a safe passage through the confined space of the harbour The bow stern & side walls are usually reinforced & equipped with additional protective matting Model kit contain 89 pieces Model kits are designed for children aged 10 years & upwards After built it measures 231 cm in length ...
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This expansion to the Harbour base game provides new buildings with new special icons as well as boats
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Harbour Board Game

Dockmaster Schlibble and Constable O&Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader&s Guild or the Masoner&s Hall Break for lunch at the Sushi Shop or stop off for a drink at the Pub Don&t forget to check out the Wizard&s Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain the denizens of this town are always wheeling and dealing! Collect and trade resources as you visit the various buildings of Harbour and cash them in to buy your way into the town Whoever has the most points worth of buildings when the game ends wins!Harbour is a worker placement game where players move their worker from building to building collecting and trading Fish Livestock Wood and Stone; and cashing those resources in
to purchase buildings (which are the worker placement spots) from the central pool Once a building is purchased it is replaced from the deck and the central pool is a small subset of the deck and is therefore different every game The game ends when a player has purchased his fourth building After that round finishes the player with the most points worth of buildings is the winner!At the heart of Harbour is a dynamic market mechanism Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise You&ll have to carefully time your purchases to take advantage of the ebb and flow of market prices or be prepared to waste some resources!
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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£15.94

Product Description

Dockmaster Schlibble & Constable O& Brady cordially invite you to visit their bustling Harbour town! Attend to business at the Trader&s Guild or the Masoner&s Hall Break for lunch at the Sushi Shop or stop off for a drink at the Pub Don&t forget to check out the Wizard&s Traveling Imaginarium before you go! But no matter where you go keep on the lookout for a bargain the denizens of this town are always wheeling & dealing! Collect & trade resources as you visit the various buildings of Harbour & cash them in to buy your way into the town Whoever has the most points worth of buildings when the game ends wins! Harbour is a worker placement game where players move their worker from building to building collecting & trading Fish Livestock Wood & Stone; & cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool Once a building is purchased it is replaced from the deck & the central pool is a small subset of the deck & is therefore different every game The game ends when a player has purchased his fourth building After that round finishes the player with the most points worth of buildings is the winner! At the heart of Harbour is a dynamic market mechanism Each time a player purchases a building the value of the resources they used drops while the value of the other resources rise You&ll have to carefully time your purchases to take advantage of the ebb & flow of market prices or be prepared to waste some resources!

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Jargon Buster

Lunch - A midday meal
Wood - A hard material found in trees. Used for tool making, fuel and construction.
Stone - Or Rock is a naturally occuring mineral categorised into three types, Igneous, Sedimentary and Metamorphic
Heart - An organ that pumps blood around the body. Usually related to love.
Fish - A creature that lives in water. A fish uses gills to breath unlike mammals
Small - something that takes up less space than normal.
Hall - A room at the inside of an entrance of a house.

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Page Updated: 2022-04-14 12:22:47

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