
In the 14th Century the world order is beginning to transform itself Due to trade & commerce an increasing middle class obtains more & more power & wealth Entire towns purchase their freedom & more privileges from the nobility Reading & writing is no longer the domain of the nobility & the clergy & the invention of printing information may eventually be spread everywhere This is the beginning of the renaissance Features
- 9 new professions the mercenary the grave digger the stonemason the juggler the innkeeper the banker the miller the fruit grower & the miner World maps are 4 times bigger than in The Guild 2 & its Addons New Scenarios The Netherlands & the Alps New title & nobility system Improved AI & new difficulty options The world supports ambient animals now Possibility of force majeure actions for certain options like applying for a commission or buying a title