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£17.76
Description below is for brand new sealed products & may not represent the item fully Images are for illustration only Contents & item condition may vary All items are sold in working condition Instruction manuals guides downloadable or online accessible content listed on the product are not guaranteed to be included This vintage rotating Silver & White world globe is perfect for adding some decor to you home or office An ideal gift for someone who loves travelling It comes with a metal stand & can be manually rotated Perfect gift for any occasion ...
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This Silver & White Light Up Rotating Globe On A Silver Base Is Extremely Accurate & Will Make A Lovely Home Accessory Mains Power ...
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This Vintage Style Light Up Rotating Globe On A Gold Base Is Extremely Accurate & Will Make A Lovely Home Accessory Mains Power ...
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This is a high quality 1000 piece jigsaw puzzle from Eurographics It features full glossy artwork & is manufactured from recycled cardboard Over 500 designs are available within the range & they are suitable for all ages from children through to the elderly (Large XL piece puzzles available) Jigsaws are a great family activity & help to bring your family together & work as a team They are highly addictive! When completed the

Dimensions of the puzzle are 489 x 676 cm Made with recycled cardboard Easy to do no instructions required

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Enter a prehistoric world with cave-boy Glog in this innovative storybook designed to boost reader confidence Cave-boy Glog is accidentally left behind when his tribe move to new hunting grounds
- & things look bleak Glog will have to do the best he can to fend for himself until they come to find him Along the way he encounters a ferocious wolf & gathers some new friends He draws them on the cave wall for company but it's not the same as his own tribe Will Glog's family come back for him?
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In the Gloom card game you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers Events & Untimely Deaths Unquiet Dead also introduces Stories Undead & Timing Symbols The families of Gloom have many skeletons in their closets In Unquiet Dead the spooks come out to play Mad scientists can reanimate relatives or invent invisibility Vampires & shapeshifters can terrorize the townsfolk & go mad in the moonlight Will you give up the ghost or will you hold onto it? ...
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In space what’s even the point of screaming? A st&-alone entry point to the evergreen Gloom game line Make your rag-tag band miserable… & then kill them Fight your father meddle with a monolith & be troubled by tribbles while looking forward to the sure (and mercifully quick!) death of being nuked from orbit! Components Double tuck box containing 110 transparent poker-sized playing cards 2–4 players 60 minutes ages 13 ...
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Encounters means that you can add more cards to your encounter & reward decks to enhance the variety & narratives of your adventures in the world of Kilforth
- simply shuffle the extra content into your game & you are ready to go 1-4 Players Playing time 2-3 hours Ages 13
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Pimp My Gloom is the Upgrade Kit Expansion Pack for Gloom of Kilforth A Fantasy Quest Game This set of pimped out components will include A bigger velvet bag More Dice
- 6 white 6 black 20 Race Art Standees 10 of each gender plus 20 plastic stands 4 Ancients standees plus 4 plastic stands 25 replacement larger (tarot-sized 120mm x 70mm) Location cards 4 Player Aid sheets
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The land of Kilforth i&115; a perilou&115; domain filled with nefariou&115; mon&115;ter&115; my&115;teriou&115; &83;tranger&115; & treacherou&115; Location&115; & dominated at it&115; centre by The &83;prawl a huge city where intrepid Heroe&115; begin their journey to fame & fortune Throughout the land variou&115; faction&115; vie for power over each other &115;uch a&115; the &115;uppo&115;edly noble Order of the Ro&115;e or the terrifying Doom Guard & pre&115;iding over the world out&115;ide Kilforth i&115; the ever-pre&115;ent Overlord Ma&115;klaw Over the coming month a deadly Gloom will de&115;cend upon Kilforthwhich the Heroe&115; mu&115;t Battle through to prove their worth defeat an Ancient evil & &115;ave the land from darkne&115;&115; Gloom of Kilforth i&115; a card game of high fanta&115;y with a Gothic edge playable in 1-3 hour&115; where 1-4 player&115; working individually or together mu&115;t take their humble adventurer&115; on a journey through a dark world of magic & peril They will vi&115;it &115;trange place&115; &115;tranger people & overcome powerful enemie&115; in their mi&115;&115;ion to di&115;cover my&115;teriou&115; artefact&115; & my&115;tical &83;pell&115; Player&115; follow their Hero&8217;&115; tale from mode&115;t beginning&115; through an epic &115;tory to an exciting climactic battle for the fate of the world Gloom of Kilforth take&115; about 45 minute&115; per player to play Player&115; 1-4 Playing time 60-180 min&115; Age&115; 13 ...
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Gloom 2nd Edition Card Game

Changes to the 2nd Edition Here is a run down on what is new in the 2nd edition releaseBackwards compatibility is completely maintained between editions You can use 2nd Edition with your original edition core game and vice versa The 2nd Edition core game has a sturdy new telescoping box while 2nd edition expansions have double width tuckboxes Timing icons in the style of Cthulhu Gloom and Unquiet Dead are incorporated throughout the 2nd EditionRules cards and icon reminder cards are included in each 2nd Edition for easy referenceThe card list and the effect texts of individual cards have been polished for a better play experience For example complex cards like "Body Theif" and cards with delayed effects have been removed Three Modifiers have been turned into Transformations in
Unwelcome Guests 2nd EditionResidences and Mysteries have been reworked in the 2nd Edition so that you can no longer end up with unusable cards in your hand All the story icons and few family icons in the 2nd edition have been redrawn by artist Todd Remick Gloom 2nd Edition uses the discard rule from Cthulhu GloomDeath cards in the 2nd edition have a central art piece as Cthulhu Gloom does as well as a blank story icon at the top right Characters no longer flip upon death Event cards in the 2nd Edition have a center illustration and a blank icon in the top right spot to give them the silhouette as a Death Card Guests in the 2nd Edition have reminder text in the family icon spot as Cthulhu Gloom does Pathos Points are now called Self-Worth Points to avoid unnecessary proliferation of game
terms A number of mechanical changes have been made in the rule sheet For example timing icons symbols on Event cards and the new discard rule have been accounted for The world of Gloom is a sad and benighted place The sky is gray the tea is cold and a new tragedy lies around every corner Debt disease heartache and packs of rabid flesh-eating mice—just when it seems like things can&t get any worse they do But some say that one&s reward in the afterlife is based on the misery endured in life If so there may yet be hope—if not in this world then in the peace that lies beyond In the Gloom card game you assume control of the fate of an eccentric family of misfits and misanthropes The goal of the game is sad but simple you want your characters to suffer the greatest tragedies
possible before passing on to the well-deserved respite of death You&ll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores while trying to cheer your opponents& characters with marriages and other happy occasions that pile on positive points The player with the lowest total Family Value wins Printed on transparent plastic cards Gloom features an innovative design by noted RPG author Keith Baker Multiple modifier cards can be played on top of the same character card; since the cards are transparent elements from previously played modifier cards either show through or are obscured by those played above them You&ll immediately and easily know the worth of every character no matter how many modifiers they have You&ve got
to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player thus with all three expansions this should be playable with seven players
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£19.99

Product Description

Changes to the 2nd Edition Here is a run down on what is new in the 2nd edition release Backwards compatibility is completely maintained between editions You can use 2nd Edition with your original edition core game & vice versa The 2nd Edition core game has a sturdy new telescoping box while 2nd edition expansions have double width tuckboxes Timing icons in the style of Cthulhu Gloom & Unquiet Dead are incorporated throughout the 2nd Edition Rules cards & icon reminder cards are included in each 2nd Edition for easy reference The card list & the effect texts of individual cards have been polished for a better play experience For example complex cards like " Body Theif" & cards with delayed effects have been removed Three Modifiers have been turned into Transformations in Unwelcome Guests 2nd Edition Residences & Mysteries have been reworked in the 2nd Edition so that you can no longer end up with unusable cards in your hand All the story icons & few family icons in the 2nd edition have been redrawn by artist Todd Remick Gloom 2nd Edition uses the discard rule from Cthulhu Gloom Death cards in the 2nd edition have a central art piece as Cthulhu Gloom does as well as a blank story icon at the top right Characters no longer flip upon death Event cards in the 2nd Edition have a center illustration & a blank icon in the top right spot to give them the silhouette as a Death Card Guests in the 2nd Edition have reminder text in the family icon spot as Cthulhu Gloom does Pathos Points are now called Self-Worth Points to avoid unnecessary proliferation of game terms A number of mechanical changes have been made in the rule sheet For example timing icons symbols on Event cards & the new discard rule have been accounted for The world of Gloom is a sad & benighted place The sky is gray the tea is cold & a new tragedy lies around every corner Debt disease heartache & packs of rabid flesh-eating mice—just when it seems like things can&t get any worse they do But some say that one&s reward in the afterlife is based on the misery endured in life If so there may yet be hope—if not in this world then in the peace that lies beyond In the Gloom card game you assume control of the fate of an eccentric family of misfits & misanthropes The goal of the game is sad but simple you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death You&ll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores while trying to cheer your opponents& characters with marriages & other happy occasions that pile on positive points The player with the lowest total Family value wins Printed on transparent plastic cards Gloom features an innovative design by noted RPG author Keith Baker Multiple modifier cards can be played on top of the same character card; since the cards are transparent elements from previously played modifier cards either show through or are obscured by those played above them You&ll immediately & easily know the worth of every character no matter how many modifiers they have You&ve got to see (through) this game to believe it! Each of the three expansions for Gloom adds one more player thus with all three expansions this should be playable with seven players

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Plastic - A generic term for a synthetic product used in the manufacture of products
Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
World - A physical grouping, commonly used to describe earth and everything associated with ti
Tea - A hot beverage made from the leaves of a tea plant
polished - A process that makes and object or surface shiny. A refined and flawless finish.
Width - The measurement of something from one side to the other.
Simple - Basic, easy no difficulty in understanding.
Experience - To gain further knowledge by practising.
Innovative - An idea that shows new method and ways of thinking, an original design.
Design - A drawing or styles that shows the look and functionality of something before its made.
Individual - A single separate item or person.
Sturdy - something hat is very stable and is solidly built.
Family - A group of people that live together made up from parents and children.

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Page Updated: 2022-04-14 12:22:47

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