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Mandala Board Game

The Mandala the symbol of an ancient and sacred ritual Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river In the two-player game Mandala you are trying to score more than your opponent by collecting valuable cards &8212; but you won't know which cards are valuable until well into the game! Over the course of the game players play their colored cards into the two mandalas building the central shared mountains and laying cards into their own fields As soon as a mandala has all six colors the players take turns choosing the colors in the mountain and adding those cards to their river and cup At the end of the game the cards in your cup are worth points based on the position of their colors in that player's
river The player whose cup is worth more points wins The linen playmat shows two circular mandalas with each being divided by a horizontal space (the mountain) to create one field for each player The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup the stack of face-down cards which they score at the end of the game To begin each player receives a hand of six cards Each player receives two random cards face down in their cup then two random cards are dealt face up into the central mountain strip of each mandala On your turn you may play either a single card into one of mountains or one or more matching cards into one of your fields All cards played into a mandala must follow the Rule of Color Once a color has been played into one of
the three areas of a mandala then later cards of the same color can be played only into that same area Thus once your opponent has played red cards into their field then you can't play red cards in your field and neither you nor your opponent can play red cards into the central mountain If you played a card into a mountain draw three new cards from the deck at the end of your turn; if you played cards into one of your fields do not draw new cards A mandala is completed once it contains all six colors of cards When this happens the players destroy the mandala taking turns to choose a color present in the mountain and claim all cards of that color Whoever played more cards in their field chooses first; if tied the player who did not complete the mandala chooses first The first time you claim
cards of a specific color lay one of these cards in the lowest-valued empty space in your river then place the rest into your cup The spaces in your river are valued 1-6 in order so cards of the first color you claim will be worth 1 point each cards of the second color you claim worth 2 points each and so on Once a mandala has been destroyed and all the colors in the mountain claimed cards played in the fields are discarded two new cards are dealt face up into the mountain and the game continues The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river Both players then tally the value of all the cards in their cup based on the position of the colors in their river and whoever has the higher score wins!Players 2Playing time 30
minsAges 10
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Product Description

The Mandala the symbol of an ancient & sacred ritual Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed & the sand cast into the river In the two-player game Mandala you are trying to score more than your opponent by collecting valuable cards &8212; but you won't know which cards are valuable until well into the game! Over the course of the game players play their colored cards into the two mandalas building the central shared mountains & laying cards into their own fields As soon as a mandala has all six colors the players take turns choosing the colors in the mountain & adding those cards to their river & cup At the end of the game the cards in your cup are worth points based on the position of their colors in that player's river The player whose cup is worth more points wins The linen playmat shows two circular mandalas with each being divided by a horizontal space (the mountain) to create one field for each player The playmat has seven spaces in front of each player to hold their river of single face-up cards & their cup the stack of face-down cards which they score at the end of the game To begin each player receives a hand of six cards Each player receives two random cards face down in their cup then two random cards are dealt face up into the central mountain strip of each mandala On your turn you may play either a single card into one of mountains or one or more matching cards into one of your fields All cards played into a mandala must follow the Rule of Color Once a color has been played into one of the three areas of a mandala then later cards of the same color can be played only into that same area Thus once your opponent has played red cards into their field then you can't play red cards in your field & neither you nor your opponent can play red cards into the central mountain If you played a card into a mountain draw three new cards from the deck at the end of your turn; if you played cards into one of your fields do not draw new cards A mandala is completed once it contains all six colors of cards When this happens the players destroy the mandala taking turns to choose a color present in the mountain & claim all cards of that color Whoever played more cards in their field chooses first; if tied the player who did not complete the mandala chooses first The first time you claim cards of a specific color lay one of these cards in the lowest-valued empty space in your river then place the rest into your cup The spaces in your river are valued 1-6 in order so cards of the first color you claim will be worth 1 point each cards of the second color you claim worth 2 points each & so on Once a mandala has been destroyed & all the colors in the mountain claimed cards played in the fields are discarded two new cards are dealt face up into the mountain & the game continues The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river Both players then tally the value of all the cards in their cup based on the position of the colors in their river & whoever has the higher score wins! Players 2 Playing time 30 mins Ages 10

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Jargon Buster

Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
Red - One of the three primary colours
World - A physical grouping, commonly used to describe earth and everything associated with ti
Random - Something that appear out of the ordinary, chosen without method.

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Page Updated: 2022-04-14 12:22:47

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