Two rival spymasters know the secret identities of 25 agents Their teammates know the agents only by their CODENAMES In Codenames two teams compete to see who can make contact with all of their agents first Spymasters give one-word clues that can point to multiple words on the board Their teammates try to guess words of the right color while avoiding those that belong to the opposing team & everyone wants to avoid the assassin Codenames Win or lose it&s fun to figure out the clues Box Contains 16 agent cards in two colours 1 double agent card 7 innocent bystander cards 1 assassin card 40 key cards 1 rulebook 1 card stand 1 timer 200 cards with 400 codenames Features Players 2-8 Playing time 15 minutes Suggested ages 8