Five Crowns is rummy with a five-suited deck & a twist The set collection aspect of rummy is basically the same with groups of three cards in either runs or denominations making a valid meld The twist is that in each hand the number of cards required to create a meld increases from three cards in the first hand to thirteen in the last The game therefore consists of eleven hands In each hand in addition to the six Jokers other cards are designated as wild in the first hand 3s are wild; in the second hand 4s are wild & so on until in the last hand the Kings go wild (You can remember which cards are wild because it matches the number of cards in hand ie in the first hand you hold three cards & 3s are wild) A hand ends when a player can meld all cards in her hand after the discard 2-7 Players 30 Min Playing Time Age 8