Firefly Shiny Dice lasts three rounds & whoever has the most points after three rounds wins In each round each player takes one or more turns On your first turn in a round you roll all fifteen dice
- seven crew dice (brown) three passenger dice (white) & five bad guy dice (black)
- then place them in the appropriate places on your display Crew members & passengers all have unique abilities some of which involve the option of rerolling dice After any rerolls you reveal your mission for the round If you have dice on your board that match the numbers given at the top of the mission then you&re unaffected by the bold line
- Bushwhacked Gorram etc
- immediately underneath Otherwise you might be forced to end your go after the current turn forced to take an additional turn or affected in some other way After revealing & resolving the mission the bad guys strike Each Badger die holds one supply die Each Saffron die moves a crewpassenger die of your choice to the cargo hold If Niska dice are present KO a crewpassenger die of your choice After this you then use any remaining crew & passenger dice to defeat the bad guys which generally require one point of damage to defeat Remove them all & you score 1 VP for each type of bad guy defeated with half-points for each supply delivered; fail to remove them & you score no points for the defeated bad guys If you clear the turn you can opt to take another turn
- rolling all the bad guy dice & all non-KOed crew & passenger dice
- or end your turn If you opt to continue but then fail to defeat the bad guys you lose all the VP that you earned previously on that turn After three rounds whoever has the most VPs wins Play as the crew of the Serenity as you complete mission objectives Do you press your luck for great rewards or risk losing it all to the Alliance? Ages 121 to 5 players 30 minute playing time