In the worker placement game Fields of Arle set in the German region of East Frisia players develop an estate & expand their territory by cutting peat & building dikes The game lasts nine half-years with alternating summer & winter seasons & each season allows or denies specific player actions Different & detailed manufacturing processes allow a player to create goods needed to expand her estate In addition trades with adjoining municipalities can help a player gain the needed resources or goods for building & expanding Fields of Arle is the most autobiographical game designed by Uwe Rosenberg Its story is set in the village where his father was born & his parents married One of the scattered settlements around Arle Beemoor is a travel destination in this game This is where Rosenberg’s father grew up on a secluded farm The Textile House building in this game is based on the textile house Kanngießer in Aurich which has been managed by Rosenberg’s mother since 1989; before it was managed by his grandfather In the past centuries the area around Arle stood out due to its excellent farmland It was said that the best flax of all North Germany grew in Arle As the demand for this versatile resource was great the local farmers quickly became rich & the people of Arle had a considerably better life than the residents of any other place in East Frisia Today about 1100 people live in & around Arle Only the size of the church gives clues as to Arle&s former importance Components 1 large game board 1 supply board 2 home boards 2 storage boards 60 wooden animals 40 wooden peat tokens & 18 wooden playing pieces 31 buildings & over 150 other tiles 1 scoring pad 1 rule book 1 sticker sheet Players 1-2 Playing Time 120 minutes 2 overview sheets