Epic Spell Wars is back with Melee at Murdershroom Marsh! Fully compatible with the previous releases or played standalone thislatest set has all new mayhem & explosions to scratch that spellbuilding itch Features two new keywords Cantrip & Bad Trip Cantrips are spells that can be played out of your hand at the cost of discarding other cards Great for when you hand is jammed with too many cards of one type Bad Trip is all about the colors man If your spell contains three or more different glyphs a Bad Trip card resolves twice! You can get that pretty easily as half of the Delivery Spells are DUAL GLYPHED Boom! See explosions The other half of the Deliveries are Creatures Yes they are back!!!! Players 2-6 Playing time 30 minutes Epic Spell Wars III ratchets up the EPIC with several new innovations Cantrips! Add extra effects to your spell by discarding some extra cards More zing for the spell-flinging! Bad Trips! The colors man the colors If your spell has lots of different glyphs a Bad Trip card resolves twice! Dual-Glyphed Deliveries! If you’ve ever had trouble matching your glyphs relief is here! Everlasting! Most of the Treasures in ESWIII don’t go away when you die Collect &em all!