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The Vigor Switch G1080 is a small high-performance Gigabit smart switch designed for small & medium business networks that require simple network management with support for VLANs Qo S & Link Aggregation (increases uplink speed for high data volume applications) The G1080 is an ulta-low power device consuming under 1A even when fully loaded It is powered by an ACDC adaptor (included) It&s a low cost device ideal for adding additional Ethernet ports to your router with a small footprint 8 Port Gigabit Managed Switch Ultra compact form factor Wall Mountable Fanless (Silent) Operation Ultra-low power consumption ...
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Dread Draw™ is a strategy card game of press your luck competitive fortune telling Contents 100 Cards 1 Rulebook Setting Up a Game At the beginning of the game each player is dealt 10 cards face down These cards form each player’s Life Deck Players can never look at the cards in their Life Deck unless the game or a card effect allows them to Playing the Game The game is played in a series of rounds During each round players take turns in trying to summon cards A round ends when only one player remains making that player the winner of that round A new round then begins At the end of the round each eliminated player will take damage which is represented by discarding cards from their Life Deck If you are eliminated & have no cards in your Life Deck then you are defeated & are out of the game The last player remaining in the game wins! The Turn The player who was randomly chosen to go first takes the first turn of the opening round On your turn you must try to summon a card Initially you’ll try to summon a card from the Draw Deck but as the game progresses you might be able to summon cards from your reserves as you accumulate them To summon a card from the top of the Draw Deck reveal that card If its strength is greater than the strength of the last card you summoned then you’ve successfully summoned that card Place it to the right of the last card you summoned This is known as Escalating If you summoned the card successfully you may use any Summon ability that it may have; though using it is entirely optional If the card’s strength is not greater than the last card you summoned then discard the card you drew from the Draw Deck & you are eliminated from the round Discard any other cards you summoned this round After a player summons a card or fails to summon a card play passes to the player with the lowest total strength among their summoned cards If there is a tie & the current player is one of the tied players then the current player takes the next turn Otherwise play passes to the next player to their left that is tied for lowest If the Draw Deck runs out of cards shuffle the cards in the discard pile to make a new Draw Deck Ending the Round A round ends when only one player remains in the round The winning player adds up the damage values of their summoned cards Each ‘ Red dot’ on a summoned card represents a single damage point Each opponent takes that much damage starting with the player to the winner’s left & going around the table Once each player has taken their damage from their Life Deck the winner discards their summoned cards & becomes the starting player for the next round The Life Deck Whenever you take damage draw that many cards from your Life Deck & choose one of them to go to your reserves Discard the other cards If you’re out of cards while drawing you are still in the game — you don’t get defeated until you take damage while having no cards in your Life Deck If an ability means that you can gain life put that many cards from the Draw Deck on top of your Life Deck without looking at them The Reserves Whenever you place a card in your reserves put it next to your Life Deck so you don’t confuse it with the cards you summon during the round If the card has a Reserve ability you may play it now Whenever you must summon a card you may choose to summon one from your reserves instead of revealing a card from the Draw Deck You can choose any card with strength greater than the last card you summoned this round & put it to the right of that card If it has a Summon ability you may play it — play then passes per the normal rules Abilities Most abilities on cards have a keyword that tells you when to play that ability Playing summon reserve & aftermath abilities are always optional Summon Play this when you successfully summon the card Reserve Play this when the card is placed into your reserves regardless of where it came from Aftermath Play this when you are eliminated from a round or at the end of the round that you won Cards have special abilities that do not fall under any other ability category are considered to be “always on” even while they are in your reserves These abilities are not optional Telling the Fortune Once the game is over if the winner had any cards left in their Life Deck they use those cards to divine the future That player shuffles those cards & lays them out face-up one at a time The first card represents the present the second represents the immediate future & the rest divine the far future It’s up to the players to interpret what those cards mean ...
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Dread Ball The Futuristic Sports Game is the hyper-kinetic sci-fi sports game of unparalleled speed & ferocity – a fast fun & tactical miniature sports board game written by Jake Thornton & created by Mantic Games Two coaches compete for victory with teams of beautiful miniatures on a stunning sci-fi pitch The game is easy to learn yet challenging with carefully orchestrated plays & counter attacks hinging on positioning & the mercy of the dice gods This box has everything you need to start playing the galaxy&s greatest sports game! You&ll get two fully assembled teams with their respective captains plus all of the dice cards rules & counters needed for play This set contains Double-Sided Gaming Board 2nd Edition Starter Rulebook Quick Start Guide 12 Plastic Yndij Players
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Track Listings Disc 1 1 Brand New Day 2 Dreadlock Holiday 3 I Wanna Rule The World 4 Life Is A Minestrone 5 I'm Not In Love 6 Rock'N' Roll Lullaby 7 The Things We Do For Love 8 Modern Man Blues 9 People In Love 10 Wall Street Shuffle 11 For You & I 12 Flying Junk 13 Get It While You Can 14 Run Away 15 Take These Chains 16 Channel Swimmer 17 Charity Begins At Home 18 From Rochdale To Ocho Rios ...
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When HMS Dreadnought was commissioned into the Royal Navy in 1906 this revolutionary new class of big-gun iron-clad warship immediately changed the face of naval warfare rendering all other battleships worldwide obsolete Known collectively as ' Dreadnoughts' these powerful warships from Britain & Germany fought at the Battle of Jutland in May 1916 in the greatest clash of naval firepower in history Chris Mc Nab gives detailed insights into the design operation & combat history of these incredible vessels including coverage of the restoration in Belfast of the light cruiser HMS Caroline
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Dreadball Two Player Set

DreadBall - The Futuristic Sports Game is the hyperkinetic sci-fi sports game of unparalleled speed and ferocity - a fast fun and tactical miniature sports board game written by Jake Thornton and created by Mantic Games Playing as team coach you will compete for victory with teams of beautiful miniatures on a stunning sci-fi pitch The game is easy to learn yet challenging with carefully orchestrated plays and counter attacks hinging on positioning and the mercy of the dice gods Models included require paint and glue 1 Corporation Team 10 plastic miniatures (4 Strikers 4 Jacks 2 Guards) 1 Marauder Team 10 plastic miniatures (6 Jacks 4 Guards) 54 Cards plastic referee ball 13 Counters 54 Cards stunningly detailed pitch 84 page full colour rulebook Models supplied unassembled and unpainted -
Glue and paint required (not supplied)
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£17.99

Product Description

Dread Ball
- The Futuristic Sports Game is the hyperkinetic sci-fi sports game of unparalleled speed & ferocity
- a fast fun & tactical miniature sports board game written by Jake Thornton & created by Mantic Games Playing as team coach you will compete for victory with teams of beautiful miniatures on a stunning sci-fi pitch The game is easy to learn yet challenging with carefully orchestrated plays & counter attacks hinging on positioning & the mercy of the dice gods Models included require paint & glue 1 Corporation Team 10 plastic miniatures (4 Strikers 4 Jacks 2 Guards) 1 Marauder Team 10 plastic miniatures (6 Jacks 4 Guards) 54 Cards plastic referee ball 13 Counters 54 Cards stunningly detailed pitch 84 page full colour rulebook Models supplied unassembled & unpainted
- Glue & paint required (not supplied)

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Plastic - A generic term for a synthetic product used in the manufacture of products
team - A group of people or animals linked by a common purpose.
Fun - Something that provides amusement or enterainment
Colour - The categorised spectrum of light visable to humans
speed - A measurement of how fast an object travels between two points
Set - a group of items usually related to one another. Some objects cannot function without the complete set of items.

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Page Updated: 2022-04-14 12:22:47

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