
Beat the dragons & seize the treasures! Each player plays with a team of heroes intent on only one goal collecting lots of magical objects & treasures! Beating a dragon? Simple But then comes the real challenge reaching an agreement on the distribution of the loot Features A game by Bruno Faidutti designer of eg Citadels Unique game mechanism negotiating under time pressure (distribute to everyone’s liking or nobody gets anything) With a more strategic variant for players who do not like negotiating – without affecting the game’s character fun & strategy High interaction between players & hilarity thanks to cards with magical objects Simple rules & smooth gameplay Contents 18 dragon cards 1 market card 24 hero cards 24 magical object cards 6 screens 126 wooden markers Sandglass