The clock is ticking On your every side agents & double-agents declare their loyalty But you know that some agents seek the VIP&s assassination Shoot first ask questions later In Crossfire players will use deduction negotiation & the limited information at their disposal to determine who the VIP is The agents have been tasked with defending the VIP from hostile attacks while the Assassins try to ensure that the VIP doesn’t make it to their destination To complicate things further Bystanders are also present near the VIP making it even harder for Agents & Assassins to know who the real threats are After 3 minutes each player must make a call & aim their weapon After all the shots are fired if the VIP is still standing the Agents win If the VIP has been eliminated the Assassins claim victory Be careful though Any player who shot a Bystander by accident automatically loses the game in addition other roles might have their own unique victory conditions meaning you can never be sure of who&s really on your side Crossfire offers deduction deception & quick decisions in a potent 3-minute package in the Specter Ops world Designed by Emerson Matsuuchi illustrated by Jen Zee Ages 14 Players 5
- 1010 minutes