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The DC Universe is in peril… again! In the DC Comics Deck-building Game Crisis Expansion Pack 2 you will face some of the most epic challenges events & destructive forces in the history of comic-dom As a Crisis Expansion you can expect co-operative gameplay & “ Impossible Mode” Super-Villains for fans of the popular & critically acclaimed deck-building game But you’ll also find new Super Heroes & new main deck cards for competitive players Truly something for everyone! The Crisis cards are for co-operative play only Players must team-up to overcome these challenging events The gameplay you thought you knew will never be the same when these ongoing terrors hit the table Work together to defeat all of the Super-Villains before time runs out! However if you prefer to keep your deck-building competitive there is a new set of SIX all-new Super Heroes & a slew of new main deck cards to keep your games as hard-fought as ever! Play Impossible Mode to make competitive play even more hard-core The eight Super Heroes & 12 Super-Villains from Heroes Unite have been reimagined for the ultimate co-operative showdown Impossible Mode Super-Villains are much tougher than their lesser counterparts You’ll beg for mercy when you are subjected to their new First Appearance Attacks & marvel at the rewards you reap for defeating them… which is not easy! This is not a standalone product DC Comics Deck-building Game Heroes Unite or Forever Evil is required to play Contents Summary
- 14 Oversized Super Hero Cards
- 61 Game Cards (15 Super Villains 15 Crises 31 Main Deck cards)
- Rules 14 Super Heroes White Lantern Deadman Red Lantern Supergirl Saint Walker Indigo-1 Star Sapphire Kyle Rayner Crisis versions of the 8 Super Heroes from Heroes Unite 15 Crisis Cards Corrupted Companion Demonic Summoning Draining the Emotional Spectrum Frozen City Heroic Sacrifice Hunting Down the Lanterns Immortal Villain Manhunter Invasion Missing Heroes Reshaping Our World Rise of the Dead Seven Deadly Sins Shifting Loyalties Super Villains United Villains in Disguise


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Ex-SAS trooper Nick Stone is extremely highly trained Clever ruthless & very effective it is no surprise that he is hired by British Intelligence On deniable operations
- one of the most dangerous lines of work Sarah Greenwood is beautiful intelligent & cunning
- & the only woman Stone has ever truly opened up to But now he has been ordered to hunt her down Hotly pursued through the American wilderness Stone finds himself at the centre of a deadly game of cat & mouse He must get to the heart of a terrifying conspiracy theory to which only Sarah holds the key But will he manage to before the tension reaches boiling point?

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Fresh from his victory on Arkunasha the young Commander Farsight leads a crusade to reclaim tau colonies lost to mankind's Imperium The tau are a mysterious alien race diametrically opposed to the Imperium of Man in every possible way from their mastery of technology to their methods of warfare & social structure Yet in galactic terms they are a young race & naive when it comes to the manipulations of Chaos When promising young commander Farsight is promoted to lead a crusade across the Damocles Gulf to reclaim the tau's lost colonies from mankind the mood is one of optimism With their mighty fleet & superior weapons & machines how can their endeavour possibly fail? However despite a parade of early successes Commander Farsight soon faces enemies he wasn't anticipating & finds not only his courage but also his soul tested to the very limit ...
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£27.99
In 1985 DC Comics dramatically altered comics& original universe with CRISIS ON INFINITE EARTHS a 12-issue series that rocked the comics community tragically dooming some of DC&s most beloved characters & drastically altering others An unforgettable & defining event in comics history CRISIS was arguably the first companywide crossover to make good on its promise of lasting change Written by Marv Wolfman & pencilled by George Perez with inks by Dick Giordano Jerry Ordway & Mike De Carlo CRISIS ON INFINITE EARTHS finds the alternate worlds that once were a hallmark of the DC Universe under siege by a mysterious force powerful enough to wipe out the lives of billions This Deluxe edition will feature as yet to be determined supplemental material by Marv Wolfman George Perez Jerry Ordway ...
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£18.49
Written by Marv Wolfman; Art by George P & others This is the story that changed the DC Universe forever A mysterious being known as the Anti-Monitor has begun a crusade across time to bring about the end of all existence As alternate earths are systematically destroyed the Monitor quickly assembles a team of super-heroes from across time & space to battle his counterpart & stop the destruction DC's greatest heroes including Superman Batman Wonder Woman Green Lantern & Aquaman assemble to stop the menace but as they watch both the Flash & Supergirl die in battle they begin to wonder if even all of the heroes in the world can stop this destructive force ...
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Written by Gardner Fox; art by Mike Sekowsky Bernard Sachs & Sid Greene; painted cover by Alex Ross In stores July 10 The CRISIS begins here! The much-demanded early " Crisis Crossover" stories are finally collected featuring the Justice League of America (Earth-One) meeting their Golden Age predecessors the Justice Society of America (Earth-Two)! This volume collects the first four 2-part " Crisis Crossover" adventures reprinting JUSTICE LEAGUE OF AMERICA 21-22 29-30 37-38 & 46-47 Our heroes battle the Injustice Society the Crime Syndicate of Earth-Three the evil Johnny Thunder & the Anti-Matter Man! For more information see the feature article SC 7x 10 208pg FC ...
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Written by Gardner Fox & Dennis O' Neil; Art by Mike Sekowsky Sid Greene Dick Dillin & Joe Giella; Painted Cover by Jerry Ordway Four more summer meetings between the legendary Justice League of America & Justice Society of America are collected in this highly demanded volume! Collecting JLA 55-56 64-65 72-73 83-84 plus an introduction by Martin Pasko & a new cover painting by Jerry Ordway! ...
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Written by Mike Friedrich & Len Wein; art by Dick Dillin Joe Giella & Dick Giordano; cover by Alex Ross In stores July 28 A thrilling new collection featuring the next round of JLAJSA team-ups with a stunning cover by Alex Ross! This volume reprints JUSTICE LEAGUE OF AMERICA 91-92 100-102 107-108 & 113; featuring the legendary search through time for the Seven Soldiers of Victory the discovery of Earth-X & the Freedom Fighters & the final fate of Sandman's partner Sandy! Plus an introduction by Len Wein For more information see the feature article SC 7x 10 192pg FC ...
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Written by Elliot S Maggin E Nelson Bridwell Martin Pasko & Paul Levitz Art by Dick Dillin & Frank Mc Laughlin Cover by Alex Ross Collecting JUSTICE LEAGUE OF AMERICA 122-124 135-137 & 147-148! In this latest collection of team-ups meet the heroes of Earth-S led by the Earth Mightiest Mortal Captain Marvel as well as the Legion of Super-Heroes! ...
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£13.49
The Justice League of America teams up with their heroic predecesors The Justice Society of America in this new collection featuring three adventures that have never been reprinted before First the two teams face the threat of Gorilla Grodd & the Se ...
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Crisis On Multiple Earths The Team Ups TP Vol 02

Written by Gardner Fox John Broome and Mike Friedrich Art by Gil Kane Carmine Infantino Neal Adams and others Cover by Alex Ross Collecting some of the greatest stories from the 1960s teaming up heroes from parallel worlds Included are stories from THE ATOM 29 and 36 THE BRAVE AND THE BOLD 62 THE FLASH 170 and 173 GREEN LANTERN 45 and 52 and THE SPECTRE 3 Advance-solicited; on sale March 14 o 200 pg FC 1499 US
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Written by Gardner Fox John Broome & Mike Friedrich Art by Gil Kane Carmine Infantino Neal Adams & others Cover by Alex Ross Collecting some of the greatest stories from the 1960s teaming up heroes from parallel worlds Included are stories from THE ATOM 29 & 36 THE BRAVE & THE BOLD 62 THE FLASH 170 & 173 GREEN LANTERN 45 & 52 & THE SPECTRE 3 Advance-solicited; on sale March 14 o 200 pg FC 1499 US

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team - A group of people or animals linked by a common purpose.
Parallel - Two objects that run symmetrically alongside each other.
Lantern - A lamp usually with a transparent case, commonly found in olden times down the mines.

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