Based on the classic game Cuttle in Control players are time travelers who have been caught in a rupture in spacetime & displaced outside time You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first To escape the rupture you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn Whoever does so first closes the rupture leaving the other travelers lost outside time During your turn you choose to either draw a card install a Fuel Cell in your area of play burn a Fuel Cell to the discard pile or defuse an opponent's Fuel Cell The Fuel Cell Charge on cards ranges from 1&8211;10 & different abilities on Fuel cells make for changing strategies & multiple lines of play Players 2-4 Playing time 5-15 mins Ages 10