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£21.99
In Codenames two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x 5 or grid that

Includes::
the words of the other team neutral words & an game over card that will cause you to lose the game immediately if you guess it One person on each team is a spymaster & only these two know which words belong to each team Spymasters take turns giving one-word clues that can point to multiple words on the board Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — & everyone wants to avoid the game over card This version also comes with 4x 4 grid cards with no game over spot to make it more accessible for families & children The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years Including both pictures & words it’s family fun for Disney fans of all ages Codenames Disney Family Edition keeps the Codenames gameplay while featuring characters & locations from over 90 years of Disney & Pixar films 2–8 Players 15 Min Playing Time Age 8

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£17.99
The Codenames family has got a brand new member This time it&s a cooperative version for two (or more) players Each player must give clues to the other making the game more intense To win contact all the agents while avoiding the hidden assassins Mission maps allow players to take on progressively tougher challenges Clever clues are the key to completing your mission before the turns run out! Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you&re working together as a team to find all of your agents (Why you don&t already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play lay out 25 word cards in a 5x 5 grid Place a key card in the holder so that each player sees one side of the card Each player sees a 5x 5 grid on the card with nine of the squares colored green (representing your agents) & one square colored black (representing an assassin) The assassin is in different places on each side of the card & three of the nine squares on each side are also green on the other side! Collectively you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game Either player can decide to give a one-word clue to the other player along with a number Whoever receives the clue places a finger on a card to identify that agent If correct they can attempt to identify another one If they identify a bystander then their guessing time ends If they identify an assassin you both lose! Unlike regular Codnenames they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues & finding ones they missed earlier Players 2-4 Playing time 15-30 minutes Ages 11 ...
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£30.99
Codenames Duet XXL the cooperative version of our popular word association game brings an improvement over its smaller predecessor with more comfortable play Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now you&8217;re working together as a team to find all of your agents (Why you don&8217;t already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play lay out 25 word cards in a 5&215;5 grid Place a key card in the holder so that each player sees one side of the card Each player sees a 5&215;5 grid on the card with nine of the squares colored green (representing your agents) & one square colored black (representing an assassin) The assassin is in different places on each side of the card & three of the nine squares on each side are also green on the other side! Collectively you need to reveal all fifteen agents without revealing either assassin or too many innocent bystanders before time runs out in order to win the game Either player can decide to give a one-word clue to the other player along with a number Whoever receives the clue places a finger on a card to identify that agent If correct they can attempt to identify another one If they reveal as many as the number stated by the clue-giver then they can take one final guess if desired If they identify a bystander then their guessing time ends If they identify an assassin you both lose! ...
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£22.49
Now you can play Codenames with a Marvel twist! The two rival spymasters know the secret identities of 25 agents Their teammates know the agents only by their CODENAMES The teams compete to see who can make contact with all of their agents first Spymasters give one-word clues that can point to multiple words on the board Their teammates try to guess words of the right color while avoiding those that belong to the opposing team & everyone wants to avoid the assassin Codenames win or lose its fun to figure out the clues Players 2-99 Ages 8 ...
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£15.99
Codenames can now be played with pictures! Whimsical mind-twisting illustrations are used instead of word cards Can you find one word that ties your team‘s pictures together? Can be played with or instead of the original Codenames The rules of the game are the same Two rival spymasters give one-word clues that can point to multiple pictures on the table Their teammates try to guess pictures of their color while avoiding those that belong to the opposing team Ages 10 Players 2–815 minutes ...
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£6.99
Make this collection of seven ingenious paper gadgets which introduce & explain many of the concepts used in cipher machines Decode the secret messages & then start to understand how cryptographers try to protect information from prying eyes See also how cryptoanalysts set about breaking such codes & ciphers A substantial minibook explains the principles of codebreaking &

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the story of the Enigma machine & Bletchley Park

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£8.49
A long lost library A priceless manuscript A deadly secret About to depart on his first vacation in years Edward Wozny a young hot-shot banker is sent to help one of his firm's most important & mysterious clients When asked to unpack & organise a personal library of rare books Edward's indignation turns to intrigue as he realises that among the volumes there may be hidden a unique medieval codex a treasure kept sealed away for many years & for many reasons Edward's intrigue becomes an obsession that only deepens as friends draw him into a peculiar & addictive computer game as mystifying parallels between the game's virtual reality & the legend of the codex emerge & the lines between reality fantasy & mysterious legend start to blur ...
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£55.99
Ever since the Codex Seraphinianus was first published in 1981 the book has been recognized as one of the strangest & most beautiful art books ever made This visual encyclopedia of an unknown world written in an unknown language has fueled much debate over its meaning Written for the "information age" addressing the import of coding & decoding in genetics literary criticism & computer science the Codex confused fascinated & enchanted a generation While its message may be unclear its appeal is obvious It is a most exquisite artifact Blurring the distinction between art book & art object this 33rd anniversary edition--redesigned by the author & featuring new illustrations--presents this unique work in a new unparalleled light With the advent of new media & forms of communication the Codex is now more relevant than ever The continuous stream of information & how it is processed is very much a part of our lives & what makes this extraordinary book so timely & sought after by so many ...
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£8.99
Deep within the rain forests of the Yucatan rival teams of treasure hunters have recently discovered the lost city of Codinca In the center of the once great citadel stands a stone temple Local legends tell of great treasures that lie buried beneath the temple but despite many weeks of searching no doorway has been found On the top of the temple stands a square stone altar A small totem stands in the center of this surrounded by a pattern of sixteen carved tiles Examining them closely you discover an intricate series of mechanisms which allow the tiles to switch places & turn over which reveals that each tile has a stone side & a gold side Carvings on each side of the pillar indicate that a sequence of four key patterns must be made with the tiles to open the temple Can you be the first to unlock the secrets of Codinca? In Codinca each player has control of a set of four matching symbol tiles Air Water Earth or Fire Players take turns attempting to move their tiles into a series of four specific key patterns indicated on the key discs drawn at the beginning of the game; those patterns are a block of four a line of four four corners (can be four corners of any nine tiles as well as outside corners) & a diagonal line of four On each turn a player must either switch & flip one of their own tiles with any adjacent tile or switch one of their tiles with any adjacent tile & switch the same or another of their tiles with any adjacent tiles or flip two tiles one of which must be one of their own tiles In addition players are allocated three Spirit Card that gives them the bonus move choice of Line Push or Rotate Four This allows players to disguise their planned moves On the back of the Spirt Card is a Trap Pattern This can be used to change a set display of tiles from gold to stone & visa versa to match the pattern on the Trap Pattern Players can match their required patterns in any order & the first player to match all patterns wins Players 2-4 Playing time 30 minutes Ages 8 ...
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£4.99
Silver award winner in the Made For Mums Awards 2017 children's books series category D Kfindout! Coding explains coding clearly for children with beautiful photography lively illustrations & key curriculum information The DKfindout! series will satisfy any child who is eager to learn & acquire facts
- & keep them coming back for more!DKfindout! Coding is packed with up-to-date information & fun quizzes while key curriculum text tells children why we use code how computers use code & covers the history of coding from early computer programming languages to Python & Scratch Learn about coding pioneers Ada Lovelace & Alan Turing & how codes have been used throughout history D Kfindout! Coding will surprise & delight young readers
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Codenames XXL

Codenames the multiple-award-winning social word game is becoming an even bigger hit! Czech Games Edition introduces Codenames XXL The double-sized version of this winner of the 2016 Spiel des Jahres is ready to be enjoyed by larger groups It provides easier visibility with all the fun of the original While the original card size in Codenames was 26″ x 17″ Codenames XXL contains cards sized 47″ x 28″ Two rival spymasters know the secret identities of 25 agents Their teammates know the agents only by their CODENAMES In Codenames two teams compete to see who can make contact with all of their agents first Spymasters give one-word clues that can point to multiple words on the board Their teammates try to guess words of the right color while avoiding those that belong
to the opposing team And everyone wants to avoid the assassin Codenames Win or lose it&s fun to figure out the clues This box set contains;16 Agent cards in two colours1 Double Agent card7 Innocent Bystander cards1 Assassin card40 key cards1 Rulebook1 Card stand1 Timer200 cards with 400 codenames
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Codenames the multiple-award-winning social word game is becoming an even bigger hit! Czech Games Edition introduces Codenames XXL The double-sized version of this winner of the 2016 Spiel des Jahres is ready to be enjoyed by larger groups It provides easier visibility with all the fun of the original While the original card size in Codenames was 26& Prime; x 17& Prime; Codenames XXL contains cards sized 47& Prime; x 28& Prime; Two rival spymasters know the secret identities of 25 agents Their teammates know the agents only by their CODENAMES In Codenames two teams compete to see who can make contact with all of their agents first Spymasters give one-word clues that can point to multiple words on the board Their teammates try to guess words of the right color while avoiding those that belong to the opposing team & everyone wants to avoid the assassin Codenames Win or lose it&s fun to figure out the clues This box set contains;16 Agent cards in two colours 1 Double Agent card 7 Innocent Bystander cards 1 Assassin card 40 key cards 1 Rulebook 1 Card stand 1 Timer 200 cards with 400 codenames

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team - A group of people or animals linked by a common purpose.
Key - A physical or virtual device or code used for opening something
Fun - Something that provides amusement or enterainment
Set - a group of items usually related to one another. Some objects cannot function without the complete set of items.
Size - is the measurement of how big an object is in space.
Guess - An American luxury brand of clothing and accessories

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Page Updated: 2022-04-14 12:22:47

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