
Welcome to Excalibur&s first foray into the survival game genre In Better Late Than DEAD you&ll explore an open sandbox environment which depending on your choices could or could not have a foreseeable end…… You awaken on an island with no memory There&s a child&s photograph in your pocket The child&s face means nothing to you To uncover the mysteries of the island & the past you must search for resources & locate a way to escape Played in both first & third person view Better Late Than DEAD features a crafting system inspired by classic point & click adventure games You won&t stack items in a table but will create new ones by using actions like Cut & Tie Further investigation of the island reveals the incongruous & outlandish nature of your environment Craft items seek shelter quench your thirst satisfy your hunger & fend off animals What will you need to escape the island? The answers are waiting Open sandbox survival game Search & use resources to survive & find a way home Craft items using a combination of object & actions such a cutting & tying Game has been shaped & developed with the help of the community in the Early Access release programme On-line multi-player with both a first & third person perspective Escape or succumb? The islands menace awaits you! Varying weather conditions affect gameplay Procedural generation of items & objects you will need to succeed Dangerous animals hinder your escape