
Battle Tech Campaign Operations is the sixth core rulebook in the Battletech Total Warfare line It contains force construction & campaign rules the Battle Tech system Campaign Operations contains rules for creating & running forces whether a down-on-their-luck mercenary battalion or a fully-supplied House regiment The volume also contains complete rules for devising solar systems allowing players to recreate existing star systems or craft all-new worlds to challenge each other The final sections of the book bring several options to the table for campaign play Building off of previous sections in Total Warfare & Strategic Operations the Narrative Campaign Map-based Campaign & Chaos Campaign rules allow players to build exciting fun campaigns of almost any stripe for their newly-minted forces! Players 2-6 Playing time 120 Ages 14