The urban sketcher's ultimate guide to drawing buildings! Whether it's a suburban street scene or a vast city skyline learn all the skills you need to improve your sketches & capture the essence of your surroundings wherever you are - from seaside ports to bustling urban markets With Archisketcher as your guide not only will you develop your understanding of perspective colour theory & composition but you can also learn all about important architectural features & styles Features inspirational artwork from 40 international urban sketchers Includes:: insights & tips for sketching everything from architectural monuments like La Sagrada Familia to everyday urban street scenes in English suburbia Highlights five major architectural landmarks & shows you how other sketchers have approached & interpreted these icons inspiring you to have a go yourself! Learn to identify common architectural features such as doric columns buttresses & rose windows No matter where you choose to sketch Archisketcher can help inspire your creativity & improve your urban sketching skills ...
Neo-Rome is a guild formed of great men from the past who have been brought back to life with advanced cloning technology In order to clear their reputations & redefine the incidents & grudges from the past Neo-Rome will fight against the people of today The Unity Forces is a guild formed by the people of the modern day The allied forces of Unity will fight back against the great figures of the past They must fight in order to protect the history that remains & ensure that Unity writes the history of the future! The three "S&s" act as the pivot point for our new title " Speedy" (Draw two cards a turn immediate attacks possible) " Stylish" (Futuristic Science-Fiction design) " Strategic" (Good strategy will require flexibility & devision making) with these three "S&s" the game will appeal to a new type of playerbase Who does history belong too? The year is 2111 Leonardo da Vinci who should be long gone fron this world appears at the Louvre on a huge airplane By his side is his trusty ally Einstein Why are these historical figures of the past with us in this present world? The curtain raises on the battle between the great legends of the past & the humans living today with "history" on the line The gathernig of greats " Neo-Rome" " Neo-Rome" is a guild formed of great men from the past who have been brought back to life with advanced cloning technology In order to clear their reputations & redefine the incidents & grudges from the past " Neo-Rome" will fight against the people of today Protectors of history " Unity Forces" The " Unity Forces" is a guild formed by the people of the modern day The allied forces of " Unity" will fight back against the great figures of the past They must fight in order to protect the "history" that remains & ensure that " Unity" writes the history of the future! ...
A powerful guild known as The Wizards are led by the mysterious grand sorcerer Merlin In this chaotic world the appearance of Neo-Rome also heralds the arrival of ?magic? on Earth Using this power The Wizards aim to create a new magic kingdom to rule New Tech Co is a guild that uses corpses to produce zombies Until now they remained a mere labour force However with the sudden change in the state of affairs these zombies are now being militarised Just what are their true goals? The three "S&s" act as the pivot point for our new title " Speedy" (Draw two cards a turn immediate attacks possible) " Stylish" (Futuristic Science-Fiction design) " Strategic" (Good strategy will require flexibility & devision making) with these three "S&s" the game will appeal to a new type of playerbase Who does history belong too? The year is 2111 Leonardo da Vinci who should be long gone fron this world appears at the Louvre on a huge airplane By his side is his trusty ally Einstein Why are these historical figures of the past with us in this present world? The curtain raises on the battle between the great legends of the past & the humans living today with "history" on the line The gathernig of greats " Neo-Rome" " Neo-Rome" is a guild formed of great men from the past who have been brought back to life with advanced cloning technology In order to clear their reputations & redefine the incidents & grudges from the past " Neo-Rome" will fight against the people of today Protectors of history " Unity Forces" The " Unity Forces" is a guild formed by the people of the modern day The allied forces of " Unity" will fight back against the great figures of the past They must fight in order to protect the "history" that remains & ensure that " Unity" writes the history of the future! ...
Take a privileged view inside the private sketchbooks of over eighty architects & studios from around the world Densely packed with over 750 illustrations Architects Sketchbooks is a joyful celebration of how a sketch can become the start of a skyscraper The 85 practitioners featured range from such starchitects as Will Alsop Shigeru Ban Laurie Chetwood Norman Foster & Eva Jiricna to rising talents from all across the globe Will Joness introduction explores the artistry behind the built world & the importance of sketching as part of the design process ...
Tracklist Nihilist Deathwish Phantom Fear Downfall Gone With The Wind The Empty Hourglass A Match Made In Heaven Gravity All Love Is Lost From The Wilderness Memento Mori ...
The Bitter End Alpha Omega These Colours Don&t Run Daybreak Truth Be Told Even If You Win You&re Still A Rat Outsider Heart Behind The Throne Devil&s Island Feather Of Lead Unbeliever ...
Architects of the West Kingdom is set at the end of the Carolingian Empire circa 850 AD As royal architects players compete to impress their King & maintain their noble status by constructing various landmarks throughout his newly appointed domain Players need to collect raw materials hire apprentices & keep a watchful eye on their workforce These are treacherous times & rival architects will stop at nothing to slow your progress Will you remain virtuous or be found in the company of thieves & black marketeers? The aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end Points are gained by constructing various buildings & advancing work on the Archbishop's cathedral Throughout the game players need to make a lot of moral decisions However only at game's end will their virtue be judged A few underhanded deals here & there might not seem like much but fall too far & you will be punished The game ends once a set number of constructions have been completed Players 1-5 Playing time 60-80 mins Ages 12 ...
In Architects of the West Kingdom Age of Artisans journeymen have returned to the city as master craftsmen equipped with knowledge of new crafts & tools The Guildhall has never been so busy! While some apprentices spend time learning new skills others adorn the city&8217;s buildings with everything from golden tapestries to stained glass windows But don&8217;t let the shimmer of lights & fancy wares deceive you For not all that glitters is gold In addition to including components for an extra player Age of Artisans adds the new Craft Cards a dual-layered Guildhall Board two new Player Boards & a variety of new Apprentices & Buildings Players 1-6 Playing time 60-80 mins Ages 12 ...
The industry-standard guide to designing well-performing buildings Architectural Detailing systematically describes the principles by which good architectural details are designed Principles are explained in brief & backed by extensive illustrations that show you how to design details that will not leak water or air will control the flow of heat & water vapor will adjust to all kinds of movement & will be easy to construct This new third edition has been updated to conform to International Building Code 2012 & incorporates current knowledge about new material & construction technology Sustainable design issues are integrated where relevant & the discussion Includes:: reviews of recent built works that extract underlying principles that can be the basis for new patterns or the alteration & addition to existing patterns Regulatory topics are primarily focused on the US but touch on other jurisdictions & geographic settings to give you a well-rounded perspective of the art & science of architectural detailing In guiding a design from idea to reality architects design a set of details that show how a structure will be put together Good details are correct complete & provide accurate information to a wide variety of users By demonstrating the use of detail patterns this book teaches you how to design a building that will perform as well as you intend Integrate appropriate detailing into your designs Learn the latest in materials assemblies & construction methods Incorporate sustainable design principles & current building codes Design buildings that perform well age gracefully & look great Architects understand that aesthetics are only a small fraction of good design & that stability & functionality require a deep understanding of how things come together Architectural Detailing helps you bring it all together with a well fleshed-out design that communicates accurately at all levels of the construction process ...
Do you know a Doric column when you see one? Of course But what about an entablature a hypostyle a pylon or a pagoda? Architectural Details uses beautifully engraved plates from the great works of architectural history to illustrate a show-&-tell journey round the architecture of civilizations east & west from Ancient Egypt to the Industrial Revolution Most of the drawings & engravings have been taken from early sources unparalleled for their elegance & delicacy of line as well as for the amount of fine detail they offer Extended captions & annotation supply you with a complete naming of parts which as well as identifying & defining the correct terminology will help you to understand how architects have planned & made the buildings of the past from Amenhotep to Palladio & Vitruvius to Wren ...
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Architects - Holy Hell Vinyl
Tracklist A1 Death Is Not Defeat 345 A2 Hereafter 415 A3 Mortal After All 339 A4 Holy Hell 413 A5 Damnation 408 B1 Royal Beggars 401 B2 Modern Misery 413 B3 Dying To Heal 350 B4 The Seventh Circle 148 B5 Doomsday 408 B6 A Wasted Hymn 434
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Tracklist A1 Death Is Not Defeat 345 A2 Hereafter 415 A3 Mortal After All 339 A4 Holy Hell 413 A5 Damnation 408 B1 Royal Beggars 401 B2 Modern Misery 413 B3 Dying To Heal 350 B4 The Seventh Circle 148 B5 Doomsday 408 B6 A Wasted Hymn 434
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