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Real-time Volume Graphics

In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory and practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.
RIP - This product is no longer available on our network. It was last seen on 01.01.2015

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  • Availability: Out Of Stock
  • Supplier: Pickabook
  • SKU: 9781568812663
Availability: In Stock
£56.70

Product Description

In traditional computer graphics, 3D objects are created using high-level surface representations such as polygonal meshes, NURBS patches, or subdivision surfaces. This book provides the basic theory & practical examples needed to work with volume graphics by taking advantage of graphics hardware to produce results in real time.

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Jargon Buster

Computer - A programmable electronic machine which stores and manipulates data.
Graphics - A general term for visual aspects of an item/display
Traditional - Something that has become the same through a period of time and thus repeated.
Traditional - Something that has been around for a while and is repeated regularly.
Practical - Weather a task is easy to carry out and realistically succeed.

Supplier Information

Pickabook
A UK based company founded in 1998. Offering exceptional value for money on a wide range of books including leather bound books and sticker books.

Over 5 million books in stock - all new
Discounts of upto 80 percent
Excellent customer service
Fast delivery
Page Updated: 2015-03-31 20:45:45

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