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Real-Time Cameras

The control of cameras is as important in games as it is in cinema. This book discusses the key algorithms for camera control and shows how to implement them in code. It presents a practical approach to camera systems, introducing their theory, design, and implementation. It includes analysis of camera and control systems from games.
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  • Availability: Out Of Stock
  • Supplier: Pickabook
  • SKU: 9780123116345
Availability: In Stock
£32.03

Product Description

The control of cameras is as important in games as it is in cinema. This book discusses the key algorithms for camera control & shows how to implement them in code. It presents a practical approach to camera systems, introducing their theory, design, & implementation. It

Includes::
analysis of camera & control systems from games.

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Jargon Buster

Camera - An electronic device used for taking photographs
Key - A physical or virtual device or code used for opening something
Practical - Weather a task is easy to carry out and realistically succeed.
Design - A drawing or styles that shows the look and functionality of something before its made.

Supplier Information

Pickabook
A UK based company founded in 1998. Offering exceptional value for money on a wide range of books including leather bound books and sticker books.

Over 5 million books in stock - all new
Discounts of upto 80 percent
Excellent customer service
Fast delivery
Page Updated: 2015-03-31 20:45:45

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