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Gameplay And Design

Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how and why things are done the way they are, and features first-hand experiences, examples and case studies from the creators of successful games such as Peter Molyneux's 'Black and White'.
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  • Availability: Out Of Stock
  • Supplier: Pickabook
  • SKU: 9780321204677
Availability: In Stock
£46.55

Product Description

Covering the process of video game design, this title builds up a set of techniques used by designers within the industry. It explains how & why things are done the way they are, & features first-hand experiences, examples & case studies from the creators of successful games such as Peter Molyneux's ' Black & White'.

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Jargon Buster

Black - A colour which does not emit any colour of the spectrum. Black absorbs all frequencies of the spectrum.
White - A colour combining all colours
Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
Set - a group of items usually related to one another. Some objects cannot function without the complete set of items.
Design - A drawing or styles that shows the look and functionality of something before its made.

Supplier Information

Pickabook
A UK based company founded in 1998. Offering exceptional value for money on a wide range of books including leather bound books and sticker books.

Over 5 million books in stock - all new
Discounts of upto 80 percent
Excellent customer service
Fast delivery
Page Updated: 2015-03-31 20:45:45

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