Creation, Diplomacy & War. In ' Creation' they are called to build up their clan's standing, deal with everyday issues like building farms & roads, growing the economy, entering trade agreements with neighbouring fiefs etc. ' Diplomacy' is a playground for cultivating diplomatic relationships, employing spies, creating alliances, gaining the loyalty of subordinate officers & growing in strength via marriage, oaths of fealty & treaties. Finally, to succeed in ' War' players must train troops, level up officers according to the clan's needs, fortify defences, strategically position armies & attack (or defend) to further their goals & grow their dominion.