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Fallout: New Vegas Collectors Edition Strategy Guide

OK, theres just too much information in this guide to give a full overview. Look at the book! Its MASSIVE. At 448 pages for just the regular edition (480 for the collectors ed) and OVER 500, 000 WORDS between the covers it is a sure bet that this is
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  • Supplier: Game
  • SKU: 227435
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£16.99

Product Description

OK, theres just too much information in this guide to give a full overview. Look at the book! Its MASSIVE. At 448 pages for just the regular edition (480 for the collectors ed) & OVER 500, 000 WORDS between the covers it is a sure bet that this is the single most densely packed, complete strategy guide for a single game ever produced. Thats more words than the first FOUR Harry Potter books combined. This guide has so much information about Fallout: New Vegas that it is going to be used by the publishers testing department as a reference manual. Seriously. You want more specifics? OK, look at the poster map. It shows every exterior & underground location in the entire game. There are 20% more of them than there were in Fallout 3. Plus it marks all points of interest as well as giving visual representations of faction influence over all territories. There is no way to get the entire game world map all at once in-game! This poster is the only time youll see the entire Mojave Wasteland laid out end to end. Whats that? The poster doesnt have interior maps? Or detailed views of important exterior locations? Youre right, the poster doesnt show those things because theyre all inside the book. The Tour section is where youll find fantastically detailed maps of all interiors & exteriors of interest. & every one has rooms & item stashes labeled to guide you to the good stuff. Plus you get a threat level to know whether you can handle the location at your current level. PLUS each location has faction info & tells you if it is part of a Side or Main Quest. & speaking of quests… Sure, you could figure out the Main Quests, where they are & how to do them. I suppose. But can you tell what the different faction alliances will get you? How being friends with the Legion & enemies of Mr. House will affect the outcome of your game? Can you figure out, on your first playthrough, how aligning with the NCR will change the way the Powder Gangers look at you? No you cant! Not unless you spend hundreds of hours playing through every possible combination of skill checks & faction alliances. Luckily, Prima has done just that & every Main Quest walkthrough shows the multitude of choices the player can make as well as how those will change the playthrough. You can pick out just who you want to tick off & who you want to adore you. Plus we give full information on what each reward is for all quests, Main & Side. Oh right, Side Quests. We nearly forgot about the dozens & dozens & DOZENS of Side Quests. Oh wait, no we didnt! Every single Side Quest is covered in the Prima Fallout: New Vegas guide. How to start them, where to go & what to do to complete them, as well as the consequences (if any) to the factions youre courting or battling. Its exhausting just talking about how exhaustive the information is in Primas Fallout: New Vegas guide. If you dont believe me just pick up a copy & hold it. I will bet you that you cannot hold it straight out at arms length for more than five minutes. Heck, Ill be surprised if you can do it for three minutes. Guide Overview: Complete Crafting knowledge, living off the l&, & Hardcore Mode survival. Character archetypes give you examples for every type of play style. Advice on every Attribute, Skill, & Perk available, & how to develop your character. Reputation interaction advice, including a map showing every single Faction stronghold! Stats for every weapon, outfit, & ingestible so you can quickly compare items. Incredibly thorough Main Quest (including all Faction choices), Side Quests (over 70 missions), & Free Quests (over 90 missions)! Every map location revealed, along with hidden caches, all collectibles, & every unique weapon. TRAINING: Covering every aspect of character creation, from choosing the correct & complementary Attributes, Skills, & Perks, to the necessary armor & outfits for all types of interaction. Combat is thoroughly detailed, along with all the Recipes you can Craft, how to survive Hardcore Mode, & what Companions complement your style of play. FACTIONS & BESTIARY: A history of every major (and minor) faction, from the Slavers of Caesars Legion to the New California Republic, the omnipotent Mr. House who rules the Vegas families, to the Super Mutants of Jacobstown. The Bestiary has statistics for every single type of entity youll face, including the loot they drop, & the dangers they pose. GUNS & GEAR: The most vital of chapters for statisticians; this lists every available armament in the game, from Bumper Swords to Zap Gloves, & how effective it is in combat, so you can compare every weapon with every other weapon & pick the very best. Theres extensive tables for all outfits, & ingestible goods too, so you can wear & eat only the most beneficial items. MAIN QUEST: The sprawling Main Quest is covered thoroughly, beginning with a flow chart of every major action, listing every conversation choice that affects the Quest, & how to deal with every Faction once you start to ally with a particular benefactor. Your ongoing tasks are called out in easily-digestible chunks, so you now what to do, & when to do it. SIDE QUESTS: With over 70 Side Quests to attempt, these are listed for easy reference in alphabetical order, along with a flow-chart, & a flag showing your characters recommended experience level, & the Factions involved. All Quest choices, & possible outcomes are shown, along with every major entity you interact with. Dont leave Goodsprings without this! TOUR: A gargantuan exploration of the entire Mojave Wasteland is presented. Over 200 Primary Locations (and almost as many Secondary Locations that dont appear on your Pip-Boys World Map) are cataloged; with threats, quests, entities, ammo stashes, collectibles, crafting locations, & Free Quests (of which there are over 90) all revealed. APPENDICES: Fourteen charts allow you to read on the game Endings, all the Challenges, Achievements, every type of Collectible location (including a detailed description so you can easily find anything you need), & even every strange occurrence if you chose the infamous Wild Wasteland Trait! POSTER: A huge sprawling poster shows every location of interest in the Mojave Wastel&, including roads, rivers, perimeters, underground links, Faction threats, Unique Weapons, Companions, Weapon Upgrade vendors, & much, much more!

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Jargon Buster

Weapon - Any object that is used for malicious intent
flag - A piece of material flown from a mast used symbolically for identification.
Friends - A close associate or a popular US based sitcom about a group of friends
History - Anything that happens in the past. An acedemic subject.
World - A physical grouping, commonly used to describe earth and everything associated with ti
Powder - a object formed from many tiny pieces.
Manual - A book of instructions to build or operate items, also a form of labour which your hands are used.
Experience - To gain further knowledge by practising.
Exterior - The outer of something usually what is visible.
Interior - The inside of something, usually what is not visible.
Poster - A printed picture used for decoration or information.
Primary - the beginning of something, of chief importance.
Reference - To prove evidence with a back up source.
Poster - A large picture usually used for decoration.
Combination - The process of two of more things being mixed or combined together.

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Page Updated: 2013-04-16 14:00:32

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