DETACHABLE HANDLE, CRAFTED ENTIRELY OF METAL Thanks to a metal plate which can be detached from its base, the HOTAS Warthog Flight Stick can be used either on a desk or mounted in a cockpit. The activation pressure on the stick’s buttons & trigger is completely realistic. VERY COMPREHENSIVE CONTROLS It features 19 action buttons in total, plus one 8-way “point of view” hat: 1 x 8-way “point of view” hat, 2 x 8-way hats, 1 x 4-way hat with push button, 1 x metal dual trigger, 2 x push buttons, 2 x pinkie push buttons. The stick
Includes:: a USB (Universal Serial Bus) connector & features upgradable firmware; what’s more, it’s ultra-stable (weighing in at more than 6.6 lbs/3 kg). THE MOST PRECISE & FEATURE-FILLED JOYSTICK YOU CAN GET It provides extreme precision, thanks to the H.E.A.R.T Hall Effect Accurate Technology magnetic sensor system it employs: 16-bit precision (65536 x 65536 values), with no gimbals (cardan joints). What’s more, pressing on the joystick’s buttons & triggers requires pressure identical to that required in an actual airplane – a true first in the world of joysticks. Particular attention has been paid to freedom of use for simmers, with the joystick’s handle being detachable, & its base being detachable as well (allowing you to install the joystick in a cockpit). THRUSTMASTER EXPERT FLYING ECOSYSTEM These products are part of a range of flight simulation peripherals that can be used in conjunction with one another: a complete ecosystem featuring the Hotas Warthog Flight Stick, Hotas Warthog Dual Throttles*, TFRP rudder pedals* & MFD* (Multi-Functional Display) cockpit panels. These elements are also compatible with the T.A.R.G.E.T advanced programming software**. T.A.R.G.E.T ADVANCED PROGRAMMING SOFTWARE** ON PC The HOTAS WARTHOG joystick’s deadly weapon is known as T.A.R.G.E.T (Thrust master Advanced Programming Graphical Editor). T.A.R.G.E.T is a software suite allowing users to test, configure & program Thrust master controllers. T.A.R.G.E.T is more than an interface: it’s also a powerful software application capable of simulating virtual devices such as a keyboard, joystick, mouse, & so on, to simulate all the actions required for these devices’ use. These actions are measured on the axes & buttons of the physical controllers but sent to software applications via a virtual controller.