What is little Bits? little Bits makes electronic modules that snap together with tiny magnets for prototyping, learning & fun! The modules consist of tiny circuit boards with specific functions (light, sound, sensors, buttons etc.) which connect together to create larger circuits. little Bits are small, simple, intuitive blocks that make working with electronics a matter of snapping small magnets together with no experience required. For Teachers little Bits, like teachers, are motivated by & committed to the mission of inspiring the next generation of inventors, & helping them amplify their skills of problem-solving, creative thinking & team-working. The STEAM student set is built on encouraging students to advance via invention based learning. The kit contains inventions & challenges which allow students to participate in the learning of important topics in fun & interesting ways. The challenges have easy to follow instructions that can be easily transferred & taught to students for inspiring & thought-provoking learning. It sets you up for over 16 hours of STEAM teaching, in which Art & Design has been added to the already existing Science, Technology, Engineering & Maths, to encourage the students to broaden their creative horizons. With online resources to support your teaching including a teacher’s guide containing 10 lessons, curricular connections & classroom management amongst others, it’s easy to get the students excited about inventing with little Bits. For Students Each little Bits STEAM Student Set comes with 19 bits, 45 accessories & an invention guide with 8 exciting challenges for students to engage & learn with. With an online log to document progress, it’s easy to track development whilst progressing through the challenges. Either by following the step-by-step guides or learning independently, the STEAM set has something for every type of learning. The Invention Guide The invention guide is a 72-page printed handbook which accompanies the Bits & accessories that come within the box. It clearly guides students through the challenges, & so allows the learners to be able to work independently, or can be used as a reference during lessons led in a classroom by teachers. The invention guide contains basic information about little Bits, including explaining how the magnets work, what all the different coloured connectors mean, & all other exciting features that come with the little Bits br&. Alongside the basics, there is much more information explaining in much more detail the specifications of the STEAM student set. There is also an index explaining in a great deal of detail what the specific Bits & accessories do. This section encourages students to learn hands-on, as this is a good way to encourage students to get excited by educating through practical learning & inventing. There is detailed information about every Bit, so that teachers & students alike can learn about its functionality. The detailed information
Includes:: a “ How it Works” description which delves into the particulars of how each electrical signal, when using little Bits, is affected. It also contains “ Real World Analogies” which gives students some context of how what they’re learning can be applied to their everyday life. There is also “ Sample Circuit” & “ Mini-Challenge” which gives students the first opportunity to take their understanding of the Bits to the next level, & provides them with a great starting point for recording their learning & progress. Exciting Challenges There are 8 invention challenges included for both beginners & more advanced little Bit users. There are four guided challenges inside, including “ Invent a self-driving vehicle”. These guided challenges consist of step-by-step instructions to guide & inspire students to put their own twist on each invention. Students are encouraged to try at least one (and why not all!) of the challenges before moving onto the open challenges. The four open challenges are designed for students who have more of an understanding of how the little Bits work. Working through the guide, it shouldn’t be long until all students are capable of having a go at the Open Challenges. Including a “ Hack your classroom” challenge, these are different in that they present an open-ended problem for the student to face, & it allows for the student to explore all the ways they could use Bits to create an invention that solves the problem. When faced with an interesting problem, this allows students to use their creativity & knowledge to solve it in whichever way they feel is best. Warning: Not suitable for children under 8 years. For use under adult supervision Warning: To be used under the direct supervision of an adult