Machinarium is a puzzle video game developed by Amanita Design. The goal of Machinarium is to solve a series of puzzles & brain teasers. The puzzles are linked together by an overworld consisting of a traditional point & click adventure story. The overworlds most radical departure is that only objects within the player characters reach can be clicked on. Machinarium is notable in that it contains no dialogue, neither spoken nor written. The game instead uses a system of animated thought bu